

Wheel slip BETA 2 v1.0
Wheel slip creates cultivator texture on field soil
– Slip threshold decreases when the ground is wet (more damage in the rain)
– Heavy vehicles cause damage even with less slip
– Differential and all-wheel lock reduce the slip effect
– Compatible with FS25_VariableTirePressure: low tire pressure = less damage, high pressure = more damage
– HUD display shows the current maximum wheel slip next to the speedometer (in progress)
– Settings: HUD on/off, color coding, position (in game settings menu)
– I’m currently still testing it so it’s a beta version
BETA 2
– Terrain deformation (rutting) proportional to slip intensity
– Grip reduction on wet and soft ground
– Wheels sink into the ground when slipping
– Automatic tire type recognition (wide tires = less damage, road tires = more)
Physics (WheelPhysics.serverUpdate):
– Reads slip directly from engine physics – precisely and reliably
– Grip, sinking, braking and deformation on farmland only
– Anti-bounce suspension adjustment during active deformation
– Compatible with MudSystemPhysics (common radius combiner)







