Courseplay v8.0.0.6

FS25 Mods |
Courseplay v8.0.0.6

Courseplay v8.0.0.6

We are working on migrating Courseplay to Farming Simulator 2025. We don’t yet know how long it’ll take, it depends on how much the Giants API changed, when they make documentation and tools available, and of course, how much time we can spend on it. We’ll keep you updated on our progress here, please be patient.

Courseplay takes the AI ​​worker to the next level:

– Use headlands
– Work on irregularly shaped fields, not just rectangles
– Work around islands on the ground (like power lines)
– Save automatically generated courses to use a forage cart to collect what a mower or harvester cut before
– Find and collect or wrap all the balls on a field
– Work in the vineyard
– Let up to 5 assistants work on the same field in a group
– Combine harvesters find a trailer to self-unload once full
– Unload combine harvesters with trailer or auger trailer
– Use loaders or vehicles equipped with a shovel to collect piles on the ground or to empty bunker silos
– Configure your own fields wherever you want
– Works great with AutoDrive, let Courseplay do the work in the field and AutoDrive to fill a seeder or unload a forage trailer
– Customize automatically created field courses to your liking with the course editor
– Work in a bunker silo to push and compact

Changelog:

Release 8.0.0.6

  • Disable narrow field for Multitool
  • Fix for slurry tanks
  • Fix custom fields
  • Should finaly fix Oxbo Harvester (and others) that needs to stop to unload
  • Some more MP fixes

Release 8.0.0.5

  • Fix helper limit (is now endless again?)
  • Use Giants field scanner now

Release 8.0.0.4

  • Should fix #174 (but the Mod got a trailer spec which is wrong so this is rather a Mod Issue…)
  • Added keybinds for direct start at first/last/nearest waypoint #147
  • Some GUI adjustments

Release 8.0.0.3

  • Fixes McDon and PickUps for Harvester #60
  • Fixes bale wrappers (also for missions) #71 #171
  • Should fix #79 #151 #170(it not always happens so it is hard to find out)
  • Baler and bale wrapper now stop when empty

Release 8.0.0.2

  • Rename and delete custom fields added back in.
  • Keybind to open the HUD also close the HUD #75
  • Fix return to start #93
  • Fix can’t drive to combine. #80
  • Fix for F1 keybind menu. #91
  • Some collision fixes
  • Another nil check error fixed

Release 8.0.0.1

  • While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud.
  • CP is no longer blocking the AD right mouse button event.
  • AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore.
  • Fix ESC not working in course manager.
  • Small UI fixes.
  • Added button for creating folder with a saved course. #66
  • Fix for #55 , #56 , #71 , #69 , #65 , #62
  • Added a keybind to open the CP Menu without using the HUD (default: left alt + g)
  • Fixed zoom in HUD when changing value with scroll wheel.

Release 8.0.0.0

  • Initial FS25 migration
  • While almost all functions from FS22 are implemented back in (except draw field on the map), they can still have errors and not function correctly in some situations.
  • Added a keybind to generate a course when standing with the vehicle on the field (default ctrl+g), the settings are used from the generator menu.
  • The help menu is mostly up to date, but some details might not be correct (e.g. custom field, due to missing feature).
  • Course editor is disabled and will be readded later.
  • Better controller support will come with later versions.


Author: Courseplay Team
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Useful Information: How to install FS25 Mods | Farming Simulator 25 FAQ | Farming Simulator 25 News | FS25 System Requirements | Download FS25 Game | Giants Editor FS25 | FS25 Modding Guide | FS25 Cheats | FS25 Guides

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11 Responses

  1. Dillon says:

    Currently having an issue on 1 specific field. Map: Zielonka. Field: 51. when switching from headlands to center field (or vise versa) there is not a trigger to work for the first row. This causes whatever tool is running to skip an entire line. (either headland or center row) and just run full speed without putting the tool down. Not sure ifthis is a setting problem on my end or not. seems to be the only field with this problem.

    • Dillon says:

      Just got around to harvesting a field. I am realizing that courseplay does not allow for swathing (macdon into a harvester pickup) I add the job to the harvester and it drives near the starting point then just stops and does nothing. Not sure if this is affecting the “unload combine” job but i also can not get a Semi truck with a trailer to even move once the harvester is full from manually running the field.

  2. Ionut says:

    no work game block 98%

  3. vali says:

    on my pc after i downloaded the mod it does not apear in the instaled mod

  4. Chris says:

    Unfortunately, it crashes my game at about 90% loaded, it freezes up and I waited for 20 minutes yesterday and it never recovered.

  5. Alynn86 says:

    Hello There. Not appear on the menu to put 2 vehicle to do the job on the same field (for example 2 combine on the same field)

  6. ValiS says:

    with this version when i wanna save a new course it ask me a password when i want to create a new folder….?
    It only me?

  7. Nuggzy says:

    Thanks for bringing this back. It’s not quite as good as the FS22 version but at least I can manage the field better. The only request I have is to move the banner at the top> It covers up my sale info I want to see. I don’t care where that banner is or isn’t, I don’t need it taking up space on my screen covering up info I want to see.

  8. solucky63 says:

    Same issue here. Can’t find anything in the files about a password

    • Farmer24 says:

      I don’t think you need to unzip it. But anyway, you can do it without pass

  9. GOBLYN says:

    Just do something with the lock of the automatic worker in the various static objects that appeared in its path.

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