Seasonal Egg Production has been reworked to work with Ritter’s Realistic Livestock. The seasonal production multipliers function alongside Realistic Livestock’s animal quality-based production calculations.
Features
- Chicken egg production changes throughout the year, with the lowest production during the short winter days, increasing production through spring, peak production during summer, and declining production through autumn.
- Automatically scales production for different flock sizes.
- Works with base-game chicken coops and compatible modded chicken husbandries that use the standard Farming Simulator 25 husbandry output system.
- Multiplayer supported, with production changes processed by the server.
Specifications
- January: 10%
- February: 20%
- March: 40%
- April: 65%
- May: 85%
- June: 100%
- July: 100%
- August: 90%
- September: 70%
- October: 45%
- November: 25%
- December: 10%
Configuration
Open seasonalEggProduction.xml inside the ZIP and edit the multiplier for each month.
Examples:
1.00= 100% production0.50= 50% production0.10= 10% production
Set debug=”true” only when troubleshooting. Debug mode prints production adjustments to log.txt.
Installation
Place FS25_SeasonalEggProduction.zip in your Farming Simulator 25 mods folder and enable it when loading a savegame.
Compatibility
- Farming Simulator 25
- Base-game chicken husbandries
- Standard modded chicken husbandries using the normal egg-output system
- Multiple chicken coops with different flock sizes
- Multiplayer supported, with production changes processed by the server
- Ritter’s Realistic Livestock
Tested Results Per Hour
- Base-game coop with 360 chickens: January 8, April 49, July 75
- Modded coop with 240 chickens: January 5, April 34, July 52
- These values reflect the default multipliers and normal game rounding.






