





Welcome to the North German Country map. This is a fictional, four-way map of northern Germany.
Features
- 152 fields, mostly grassland.
- 33 forest areas.
- 7 farms with farmhouses.
- 8 isolated farms.
- 5 building plots, leveled but overgrown with vegetation.
- Several cow pastures.
- Several sheep pastures.
- At the sugar factory, there are four bulk storage bunkers, available for purchase via farmland, for storing sugar beets.
- More input materials, such as lime, sugar beet pulp, stones, and raw compost.
- A custom soil map for precision farming.
- A fully equipped starting farm with pre-owned machinery.
- Many charming little details.
- Numerous production facilities and points of sale.
- Crop and stubble destruction.
- Farmyard decorations, including curbs and fences, can be removed by selling the doghouse.
- Multifruits: 8 additional crops: Rye, Triticale, Spelt, Green Rye, Vetch Rye, Field Grass, Humus Active, and Mustard.
- 32 soil angles.
- Pastures can be bought and sold via the farmland.
- All pastures also have some water and fodder.
- One biogas plant only appears in the price list and in field missions; the others are purely production facilities.
- Buildings that you want to demolish now cost a demolition fee.
- Custom script for more pastures with a limit of 128.
- Many custom textures and decorative plants.
- Many soil textures, plants, and trees in the build menu.
2.0.0.0
- Fixed occluders cache, improved performance.
- Changed terrain density.
- Ground angle reduced to 32°.
- Row planting implemented for crops such as corn, potatoes, and sugar beets.
- Some narrow sections made more Autodrive-friendly.
- Weather data adjusted.
- Ground textures added to the map XML.
- Grass areas minimized.
- Grass and weeds removed from buildings.
- Water levels adjusted for improved performance.
- Field, forest, and farm prices adjusted.
- Many minor bugs fixed.
- Multi-crop removed from the Fed missions.
- All farms redesigned.
- Fewer forests.
- Road signs and guideposts added.
- Building land added.
- Some productions yield raw compost, which can be fermented into compost in a special drive-through silo. Compost can be fertilized with a manure spreader, with or without Precision Farming.
- Lime works added.
- Clip distances adjusted for improved performance.
- The map is compatible with all DLCs.
- Unfortunately, you will need a new save file.
- Very important: please remove your old mods from version 1.0.0.0 of the map, as they may cause problems.
2.0.0.1
- Digestate can be sold.
- Adjusted yields of fruits, straw, and grasses.
- The 1MW biogas plant now appears in field missions.
- Fixed multi-fruit silos, they no longer store anything from the surrounding area.
- You do not need a new save file.
2.0.0.2
- Grass and field grasses regrow after mulching.
- You do not need a new save file.
2.0.0.3
- NO new savegame required!
- Rain, hail, snow, and dust effects updated for compatibility with game patch 1.24.
Required mods:
- Sheds and Storages (By: ModdingAssociation – Katsuo)
- Large Storage Halls (By: ModdingAssociation – Katsuo)
- Wind Turbine Package (By: Razak)
- Shelter and Storage (By: Modding Association – Nordfriese)
- Bunker Silo Set Modular (By: Kastor [D-S-Agrarservice])
- Shed Pack (By: [DMI]20mmNormandy)
- Old Farm Package (By: [DMI]20mmNormandy)
- Farmsilo Package (By: [DMI]20mmNormandy)
- Pigshed (By: [DMI]20mmNormandy)
- Workshop (By: [DMI]20mmNormandy)
- Lizard Calf Huts (By: MrHector)
- ProductionStorageControl (By: Braeven)
- BunkerWallSet (By: Modding Association – Bäxxter)
- Bunkersilo Pack (By: Modding Association – Katsuo)
- Lizard Cow Barns (By: MrHector)
- Lizard Animal Barns (By: MrHector)
- Feeding Storage (By: ModdingAssociation – Katsuo)
- Lizard Multipurpose Sheds (By: MrHector)
- Lizard Grain Storage And Pig Food Maker (By: MrHector)
- Bulk Vegetable Storage. (By: Fra-Cassés Modding)
- Modern Shed (By: ModdingAssociation – Katsuo)
- Wood Storage (By: Kastor [D-S-Agrarservice])





