


Liquid Lime adds a new material for use with sprayers. Helper auto-buy works when Liquid Lime is the selected or last used fill type. If an empty multi-product sprayer defaults to fertilizer, load Liquid Lime once before starting the helper.
Features
- Liquid Lime fill type added to the game as a new material compatible with sprayers.
TrueEdge Liquid Lime Tank
- Capacity: 2000 liters
- Price: $1,100
Meridian Liquid Lime Silo
- Capacity: 155,000 liters
- Price: $46,500
- Daily upkeep: $100
TrueEdge Liquid Lime Production
- Price: $42,500
- Daily upkeep: $100
- Liquid Lime recipe: LIME and WATER
Liquid Lime Sell Point
- Sell loose Liquid Lime from production output and filled Liquid Lime tanks.
- Price: $10,000
Changelog
V1.3.0.1
- Fixed temporary Precision Farming fill-type overrides remaining after switching materials or unloading.
- Fixed empty tanks being treated as if they still contained Liquid Lime, affecting refill detection.
- Increased the Liquid Lime Sell Point multiplier from 0.23 to 0.50. Buying prices are unchanged.
V1.3.0.0
- Added the Liquid Lime Sell Point for selling loose Liquid Lime from trailers, production output, and filled Liquid Lime IBC tanks.
- Updated the Liquid Lime tank visuals by replacing the old floating decal mesh with texture-based Liquid Lime icon artwork on the tank.
- Fixed the Liquid Lime sprayer material holder export so it no longer logs missing GS_ATTR_COLOR0 vertex attribute errors.
- Fixed the Liquid Lime spray material registration so spray effects appear on compatible sprayers.
- Rebalanced shop tank prices, production operating costs, and the Liquid Lime Sell Point payout to keep production profitable while preventing shop resale exploits.
- Added seasonal Liquid Lime prices with stronger spring and autumn demand.
- Fixed Liquid Lime Precision Farming detection so loaded herbicide, liquid fertilizer, and other spray types no longer behave as Liquid Lime because of stale PF state.
- Improved the Precision Farming application label and low-volume debug logging.
V1.2.0.0
- Added built-in Precision Farming support for Liquid Lime.
- Added Precision Farming pH usage-rate scaling so Liquid Lime respects its configured spray rate.
- Added runtime Precision Farming lime mapping so Liquid Lime is treated as lime only while PF code is processing it.
- Added Precision Farming sprayer flag handling, cleaner pH HUD labeling, usage statistics, and improved spray effect handling for Liquid Lime.
- Added helper/AI worker auto-buy support for Liquid Lime when Liquid Lime is the active or last used fill type.
- Added Lua-based Liquid Lime fill type support for ABI 550, ABI 1600, Lizard MKS 8, and Lizard MKS 32 without shipping edited vehicle XMLs.
- Added direct Liquid Lime IBC unloading into the Liquid Lime Silo.
- Added trailer loading for Liquid Lime stored in the Liquid Lime Production.
- Rebalanced the Liquid Lime Production recipe and operating cost for the new usage rate.
- Improved dedicated server compatibility by skipping client-only material loading.
- Fixed duplicate spray type registration when another mod registers Liquid Lime first.
- Updated the Liquid Lime material holder setup to reduce graphics pipeline errors.
- Reduced Liquid Lime usage rate for better sprayer balance while keeping the same price.
- Removed the old PF Configurator-specific modDesc config because Precision Farming support is now built in.
- Removed broad slurry tank category support so slurry-only equipment does not unintentionally accept Liquid Lime.
- Split the Lua code into smaller runtime, vehicle, Precision Farming, helper auto-buy, and registration modules.
- Added a Czech mod description.





