Liquid Lime V1.3.0.1

FS25 Mods |
Liquid Lime V1.3.0.1


Liquid Lime adds a new material for use with sprayers. Helper auto-buy works when Liquid Lime is the selected or last used fill type. If an empty multi-product sprayer defaults to fertilizer, load Liquid Lime once before starting the helper.

Features

  • Liquid Lime fill type added to the game as a new material compatible with sprayers.

TrueEdge Liquid Lime Tank

  • Capacity: 2000 liters
  • Price: $1,100

Meridian Liquid Lime Silo

  • Capacity: 155,000 liters
  • Price: $46,500
  • Daily upkeep: $100

TrueEdge Liquid Lime Production

  • Price: $42,500
  • Daily upkeep: $100
  • Liquid Lime recipe: LIME and WATER

Liquid Lime Sell Point

  • Sell loose Liquid Lime from production output and filled Liquid Lime tanks.
  • Price: $10,000

Please report any issues you may have here: https://github.com/FearlessNite345/FS25_Liquid_Lime/issues

Changelog

V1.3.0.1

  • Fixed temporary Precision Farming fill-type overrides remaining after switching materials or unloading.
  • Fixed empty tanks being treated as if they still contained Liquid Lime, affecting refill detection.
  • Increased the Liquid Lime Sell Point multiplier from 0.23 to 0.50. Buying prices are unchanged.

V1.3.0.0

  • Added the Liquid Lime Sell Point for selling loose Liquid Lime from trailers, production output, and filled Liquid Lime IBC tanks.
  • Updated the Liquid Lime tank visuals by replacing the old floating decal mesh with texture-based Liquid Lime icon artwork on the tank.
  • Fixed the Liquid Lime sprayer material holder export so it no longer logs missing GS_ATTR_COLOR0 vertex attribute errors.
  • Fixed the Liquid Lime spray material registration so spray effects appear on compatible sprayers.
  • Rebalanced shop tank prices, production operating costs, and the Liquid Lime Sell Point payout to keep production profitable while preventing shop resale exploits.
  • Added seasonal Liquid Lime prices with stronger spring and autumn demand.
  • Fixed Liquid Lime Precision Farming detection so loaded herbicide, liquid fertilizer, and other spray types no longer behave as Liquid Lime because of stale PF state.
  • Improved the Precision Farming application label and low-volume debug logging.

V1.2.0.0

  • Added built-in Precision Farming support for Liquid Lime.
  • Added Precision Farming pH usage-rate scaling so Liquid Lime respects its configured spray rate.
  • Added runtime Precision Farming lime mapping so Liquid Lime is treated as lime only while PF code is processing it.
  • Added Precision Farming sprayer flag handling, cleaner pH HUD labeling, usage statistics, and improved spray effect handling for Liquid Lime.
  • Added helper/AI worker auto-buy support for Liquid Lime when Liquid Lime is the active or last used fill type.
  • Added Lua-based Liquid Lime fill type support for ABI 550, ABI 1600, Lizard MKS 8, and Lizard MKS 32 without shipping edited vehicle XMLs.
  • Added direct Liquid Lime IBC unloading into the Liquid Lime Silo.
  • Added trailer loading for Liquid Lime stored in the Liquid Lime Production.
  • Rebalanced the Liquid Lime Production recipe and operating cost for the new usage rate.
  • Improved dedicated server compatibility by skipping client-only material loading.
  • Fixed duplicate spray type registration when another mod registers Liquid Lime first.
  • Updated the Liquid Lime material holder setup to reduce graphics pipeline errors.
  • Reduced Liquid Lime usage rate for better sprayer balance while keeping the same price.
  • Removed the old PF Configurator-specific modDesc config because Precision Farming support is now built in.
  • Removed broad slurry tank category support so slurry-only equipment does not unintentionally accept Liquid Lime.
  • Split the Lua code into smaller runtime, vehicle, Precision Farming, helper auto-buy, and registration modules.
  • Added a Czech mod description.

Author: FearlessStudios
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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