


BUG ModManager V4.0 is a Mod Manager developed with AI assistance from Gemini and Claude. It was developed and tested for FS25 and should work with all Farming Simulator games that use this structure.
Technically, it works with the storeData data in modDesc.xml and the XML files within the storeItems folder.
Features
- Select the folder containing the MODs from the left menu.
- Use the “Load Files” option and wait for the files to be listed. When the mods are listed, you will receive a warning. Click “OK” to continue.
- Each mod has ACTIVE and EDIT options. ACTIVE indicates the current status.
- Pressing ACTIVE once will DISABLE the mod and change the extension of the associated ZIP file to
.zip_BAK. The mod remains visible in Mod Manager but is disabled in the game. - Disabled mods can be viewed and reactivated by closing and reopening the program.
- Pressing EDIT shows the XML files located in
storeItemswithinmodDesc.xml. These files are the in-game store items associated with the mod. - The Name, Brand, Lifespan, Price, and Power status of store items can be changed.
- When changes are made to these fields, the SAVE option becomes active. Pressing SAVE changes the relevant field in the mod.
- There are no controls for the input fields. Entering a special character or letter where a number is required may cause the game to ignore the value or break the mod.
- The ACTIVE button changes the relevant storeItem field in the
storeItemssection ofmodDesc.xmlto a comment line in the code. The game store will no longer be able to see or display this file, and it can be reverted to its original state. - If a mod contains multiple store items, individual items can be removed from the store. For example, if a mod contains a tractor and a trailer, either the tractor or the trailer can be removed from the store.
- Use the SAVE option after each operation in the EDIT window.
- The EDIT option is active if the
storeItemssection exists inmodDesc.xml. Otherwise, this code is deactivated. - Two languages are included. The default language can be changed to Turkish or English from the top right menu.
Changelog
V4.0.0.0
Game Update 1.25
- XML validation updated for FS25 1.25 schemas.
- Added COLOMBO and SOLA brands, Brahman cattle, new store images and game translations.
- Updated DLC map previews.
Edit
Many new editable XML fields have been added, including:
- Store visibility, selling and renaming options
- Configuration prices
- Fill speeds, AI loading and fill limits
- Bale consumption, wrapping and automatic drop
- Braking, steering, power consumption and turning settings
- Work speeds and animation speeds
- Sprayer, forage wagon and combine options
- Silo extension capacity
- Engine start duration and differential settings
- Great Demand support for selling stations
Game Store Items
You can now edit the game’s own:
- Vehicles
- Hand tools
- Placeables
Enable “Game Store Items” in Settings to access a separate store-item browser with search, sorting and filters.
Game items can be edited like mods, including:
- Vehicle settings
- Custom HUD
- Hybrid drive
- EV and bicycle sounds
- Notes and health score
Game files use a double-backup system. “Restore Original XML” restores the untouched original file.
Savegame Manager
Savegames now use dedicated tabs:
- Settings
- Vehicles
- Economy & Products
- Savegame Files
- Mods
Economy & Products
New tools include:
- 12-month product price charts
- Editing monthly prices
- Storage and silo product editing
- Animal count, age, health and reproduction
- Full-herd healing
- Daily income and expense charts
Savegame Files
Edit additional safe values such as:
- Farm colors and names
- Player permissions
- Contract rewards
- Used vehicle offers
- Vehicle age, value and operating hours
- Production line status
Vehicles
New vehicle savegame settings include:
- Fuel usage
- Dirt interval
- Stop & Go braking
- Trailer fill limit
- Automatic engine start
- Vehicle repair, cleaning and refilling
- Leased vehicle support
Farmland Map
The map now displays savegame data much closer to the in-game map:
- Crops and growth stages
- Farmland numbers
- Weeds, fertilizer, stones and lime
- Vehicles
- Buildings
- Bales
- Uncollected collectibles
- Orchards
- Filter map layers, zoom to objects and manage vehicles directly.
- Reset selected vehicles to the shop.
- Move vehicles to an owned farmland.
Creating Savegames
New savegames are now created asynchronously while the rest of the program remains usable.
Improvements include:
- More accurate game-style career creation
- Correct starting presets
- Proper crop initialization
- Full Kinlaig and Catuaí DLC map support
- Better mod-map support
- Correct DLC requirements
- Fixed new-career settings
- Improved wizard stability
Other Savegame Improvements
- Added “Minutes since last rain”
- Missing mods are detected and can be removed or retained
- Savegames reload automatically after saving
- Every change is backed up before writing
3D View
Major rendering improvements:
- Original-resolution textures
- Full / Med / Low texture quality settings
- Detail textures now supported
- GPU textures are unloaded when the window stays in the background
- Correct shop configuration defaults
- Improved wheels, tracks, paint, logos and equipment variants
- Fixed dual wheels, belts, attached parts and misplaced vehicle components
- Improved tracked vehicles such as Quadtrac, 8RT and 9RX
- Better handling of hidden or zero-scaled parts
- Heavy vehicles no longer incorrectly tip forward
- Placeables now sit correctly on the placement ground
Version 3.3.5.0 changes:
- A “Non Installed Mods” filter has been added to ModHub. It only shows mods that are not installed.
- A filter has been added to the main menu to only show mods with added notes.
- Performance and Speed Optimizations (Freezing Issues Fixed): Heavy disk operations such as saving, backing up, opening/compressing ZIP files, and editing details of large mod files will no longer cause the application screen to drop to “Unresponsive”. Additionally, the mouse cursor will show the waiting status.
- Most crashes due to unexpected errors have been prevented. The application will no longer crash completely when searching on ModHub, switching between categories, pressing the refresh button, or when the internet connection is lost. In such cases, the application will continue to work safely and will show the error in the status bar or in an alert box.





