



Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map, then walk in and clock in.
Features
- Placeable trigger zones, invisible zones you drop anywhere, indoors or outdoors
- Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
- Shift tracking HUD, live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
- Workplace Manager (F4), view, edit, and delete all your triggers from one screen
- Shift history log, last 50 completed shifts saved with name, duration, payout, and in-game day
- Persistent saves, all triggers, names, wages, and schedules survive reloads; each savegame has its own set
- Multiplayer, each player tracks their own shifts; earnings go to the shared farm account
- Optional FS25_NPCFavor integration, completing shifts builds NPC relationships
- Optional FS25_WorkerCosts integration, off-farm income tracked alongside AI worker wages
How to Use
- 1. Press F4 to open the Workplace Manager and click Add
- 2. Name the workplace, set a wage, choose a pay schedule, then confirm
- 3. Place the trigger at any location on the map
- 4. Walk into the zone and press E to start your shift
- 5. Press E again to end your shift and collect your wages
Controls
E – Start / end shift when inside a trigger zone
F4 – Open / close Workplace Manager, can be rebound
Left Shift – Toggle HUD edit mode, drag and resize the panel
Settings
Found under ESC > Settings > General Settings > Workplace Triggers:
- Show Shift HUD
- HUD Scale
- Show Notifications
- Wage Multiplier, global modifier on top of per-trigger wages
- End Shift on Leave, auto-end shift when leaving the zone
- Show Earnings in HUD
- Debug Mode
Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes
Changelog
- V1.2.0.0
Added – Named farm sites: mark and name places on your farm, a yard, a storage area, a field entrance, separately from wage triggers. Open them from the Farm Sites entry in the Workplace list or the Control Center; your farm’s sites show on the map in blue.
Changed – Key defaults no longer collide with other suite mods: workplace interaction is now Right Ctrl + K and the Workplace HUD toggle is Right Ctrl + I (HUD edit stays Right Shift + C). Your own saved key bindings are not touched.
Translated help and store text is kept as it was. - V1.1.2.0
What’s fixed – Ending a shift no longer pays the earned money twice
What’s new – Workplace HUD show/hide toggle is now available from the suite Control Center (with Settings Hub installed) – The workplace interact action now has a default E key binding
No save migration needed. Drop-in replacement for v1.1.1.2. - V1.1.1.0
Previously, the server used a single shared slot to track the active shift. When a second player clocked in, it would silently end the first player’s shift early, paying them out immediately and leaving their client stuck showing a running shift they could no longer stop.
What was fixed: – The server now tracks shifts per farm using an independent slot per farmId. Multiple farms can have concurrent active shifts without interfering with each other. – A duplicate clock-in guard prevents the same farm from accidentally starting a second shift if the event fires twice. – Deleting a trigger now correctly cleans up any active per-farm shifts using that trigger, not just the single-slot state. – SP and listen-server host behaviour is unchanged, the single-slot fields used for zone checks and HUD updates are preserved and still work as before. This fix only matters in multiplayer / dedicated server sessions with two or more farms clocked in at the same time. Singleplayer and single-farm multiplayer sessions were unaffected by the original bug.






