





This mod makes deep tracks in waterlogged fields visibly fill with water dynamically and adapt to the terrain. A 900 HP tractor can leave deep ruts that fill like small basins without artificial-looking, angular puddles.
Features
- A seamless groundwater level beneath the field follows the terrain, including slopes.
- Water becomes visible wherever the ground dips lower, such as in tractor tracks.
- Tracks fill with water until it reaches the edges of the rut.
- Once soil moisture hits 10%, the water level rises based on local ground conditions.
- Rain and snowmelt contribute to further increases in water levels.
- During frost, the water level freezes solid.
- If Realistic Water & Soil Management (RWSM) is installed, the mod utilizes its local soil moisture data, allowing water accumulation to respond to existing ground conditions.
- The native
ShallowWaterSimulationensures that water reacts to wheels and your in-game character. - Your character steps into the rut instead of hovering above the surface.
- The current state is stored within your savegame.
- Multiplayer is supported.
- Water effects are calculated locally on each client.
- Calculations account for tire tracks, regardless of which vehicle created them.
Changelog
BETA 0.9.1.5
The mod is still in development and needs to be tested across various maps and soil conditions.
For feedback about unusual water behavior, visual glitches, or other oddities, provide a screenshot along with your log.txt file.
Debug & Test Console
The following console commands are available for testing and troubleshooting:
witDebug · witFill · witMargin · witShader · witFlip · witClear · witProbe · witRwsmDump





