



A configurable VAT system for multiplayer, roleplay and economy projects. Purchases, sales and transfers are subject to VAT, which goes to a farm you choose as the VAT recipient, for example a tax office or a municipality.
Features
- Purchases are net prices: the VAT is added to the displayed game price with the setting “Added on top”, which is the default.
- With the setting “Included in price”, purchase prices are gross prices as well.
- Sales are always gross prices: the VAT is contained in the revenue, extracted and paid to the VAT recipient.
- Transfers between farms are always gross amounts: the receiving farm pays the contained VAT.
Settings, game settings > VAT, administrators only:
- VAT: switches the whole system on or off
- VAT recipient: the farm that receives the VAT. Without a VAT recipient no VAT is calculated.
- VAT on purchases: applies to all purchases, including shop, construction menu, buildings, farmland, animals and consumables
- Added on top: game prices are net prices, the VAT is added on top.
- Included in price: game prices are gross prices, the VAT is already included.
- Each category can be switched on and off separately, with its own rate from 0 to 30% in 1% steps
The settings are saved with the savegame and synchronized in multiplayer.
Categories and what is taxed:
- Shop – Vehicles, Equipment & Hand Tools, on, 19%: purchase in the shop, including used vehicles, and sale
- Shop – Pallets, Big Bags, Bales & Objects, on, 19%: purchase in the shop
- Placeables, off, 19%: purchase in the construction menu, purchase of existing buildings and productions on the map, and sale
- Agricultural Goods & Consumables, off, 7%: sale of crops at selling points and by train
- Production Goods & Miscellaneous, off, 7%: sale of all other goods at selling points and by train, as well as sales from the production menu, direct sale from productions and other directly booked sales
- Animals, off, 7%: purchase and sale at the animal dealer, including transport fee
- Farmlands, off, 0%: purchase and sale
- Transfers Between Farms, off, 19%: the receiving farm pays the VAT
- Purchase of Consumables, on, 19%: seeds, fertilizer, lime, fuel, water, consumables and pallets from buying stations, silo refills and automatic purchases by helpers
The values in brackets are the defaults for new savegames.
How it is calculated:
- Purchases with “Added on top”: the game books the net price, and the VAT is charged separately.
- Purchases with “Included in price”: you pay the displayed price, and the VAT contained in it goes to the VAT recipient.
- Sales: the revenue is always a gross amount. The contained VAT is deducted from the revenue.
- Transfers: the amount is always gross because the transfer window cannot show the VAT.
- Amounts are rounded to whole euros. When unloading or filling, fractions are carried over so that the total is correct.
Example at 19%: tractor with a game price of €100,000 (net), the shop shows €119,000, €100,000 + €19,000 VAT are booked.
Example at 19%: sale for €8,000, you keep €6,723, the VAT recipient receives €1,277.
The receiving farm gets the full amount and pays the contained VAT. Example at 10%: €1,000 transferred, the recipient pays €91, €909 remain.
Where net and where gross prices are shown, “Added on top” mode:
- Shop: prices incl. VAT. The cost calculation shows base price and options net, a separate “VAT” line and the total gross. The purchase question names the contained VAT. Surcharges of single configuration options are shown net.
- Construction menu: list and placement price incl. VAT, without a separate VAT line.
- Existing buildings and productions on the map: the purchase question shows the net price with “plus … VAT (total …)”.
- Farmland map: the value is shown net with the hint “plus x % VAT”, for your own land “incl. x % VAT”. The purchase and sale question names the VAT.
- Animal dealer: prices net, the total line shows “plus x % VAT”, when selling “incl. x % VAT”. The purchase and sale question names the VAT.
- Silo refill: the dialog and the purchase question show the net price with “plus … VAT”.
- Buying stations, helper purchases, fuel and water: no price display with VAT, the VAT is charged additionally.
- Selling vehicles, placeables and productions: the sale question shows the price with “incl. … VAT”.
- Prices in the price overview and at selling points: always gross, without a hint.
- Transfer window: gross, without a hint.
The VAT appears as a separate “VAT” message in the top right corner and as a separate row in the finance overview.
What is not taxed:
- Leasing, including leasing fee and running leasing costs
- Running, maintenance and repair costs, wages for helpers, production costs
- Contract income, missions, loans and interest, income and upkeep of buildings
- Free items
- Purchases and sales of the VAT recipient itself, and payments of the VAT recipient to other farms, for example subsidies
- Categories that are switched off or have a rate of 0%
- Purchases and sales of other mods that use their own buying or selling systems bypassing the game functions
The last two points apply to multiplayer only, see single player below.
Notes:
- New savegames start with “Added on top”. Savegames from version 1.0.0.0 keep “Included in price”, and the new category “Purchase of Consumables” stays off there until an administrator changes it.
- In “Added on top” mode the game checks for some purchases only whether there is enough money for the net price. The balance may therefore go slightly negative after the purchase.
- Productions set to “Sell” sell their goods automatically every full hour. VAT is deducted from these sales as well, under Production Goods & Miscellaneous. No price is shown beforehand, and the VAT appears only in the finances.
- In multiplayer the server books the VAT. The server and all players need the same version of the mod.
- Single player: select your own farm as VAT recipient. It then stands for the state: VAT is charged as usual, but credited to no farm. The mod is most useful in multiplayer with a separate farm as VAT recipient.
Important:
This is a fictional tax system for gameplay and roleplay purposes.
It does not represent the tax law of any specific country, for example there is no input tax deduction, and is no tax or legal advice.
Changelog
1.1.0.0:
- New setting “VAT on purchases”: VAT added on top of the purchase price, net prices, or included in the price
- New category “Purchase of Consumables”, buying stations, silo refill, helper purchases, fuel, water
- VAT now also applies when selling vehicles, equipment, hand tools, placeables and farmland
- VAT now also applies when buying existing buildings and productions on the map
- VAT now also applies to sales by train, from the production menu and direct sales from productions
- VAT also applies to the automatic hourly sale of productions set to “Sell”, with no display beforehand
- Transfers: the receiving farm gets the full amount and pays the VAT, payments of the VAT recipient are tax-free
- Shop: cost calculation with a separate VAT line, prices incl. VAT
- Construction menu: prices incl. VAT
- Farmland map, animal dealer and silo refill show the VAT
- Purchase and sale questions name the VAT, including the silo refill question
- Single player: the own farm as VAT recipient stands for the state, VAT is charged but credited to no farm
- Multiplayer: the VAT recipient farm itself sees no VAT displays because it pays no VAT
- Compatible with Precision Farming, farmland map with price per hectare
- VAT appears as a separate message in the top right corner, as one summary message when unloading
- Fixed: VAT when unloading was rounded down per step and therefore too low
- Fixed: error when saving in savegames that have not been saved yet
- Revised description and tooltips
1.0.0.0:
- Initial release
Please download this mod only from the official Farming Simulator ModHub and keep the original link.
Reuploading, redistribution, modification or copying of this mod or any of its files, in whole or in part, is not permitted without the author’s written consent.





