Resource Usage Control V1.0.0.0

FS25 Mods |
Resource Usage Control V1.0.0.0


Resource Usage Control allows you to adjust the consumption of seeds and field treatment materials in a separate full-screen window.

Features

  • By default, the window opens with the F11 key. The key can be changed in the game’s control settings.
  • When individual mode is disabled, the global multiplier applies to seeds and all supported field resources.
  • Individual mode provides separate settings for seeds and field treatment materials.
  • Seed settings by crop are generated dynamically from the crops registered on the current map.
  • The field resources category includes solid and liquid fertilizer, manure, slurry, digestate, separated manure, lime, herbicide, and compatible mod-added resources.
  • When a category is disabled, its rows are hidden and all values in that category are reset to the default 1x.
  • Multiplier range: 0.25x to 10x.
  • Lists are cached once when the savegame is loaded. Opening the window does not trigger another scan of vehicles, fields, husbandry buildings, or other active objects.
  • The settings for all savegames are stored in a single modSettings file. Each savegame uses a separate entry with its slot number and playTime.

Examples

  • 0.25x: consumption is 75% lower than the standard rate.
  • 1x: the game’s standard consumption.
  • 5x: consumption is 400% higher than the standard rate.
  • 10x: consumption is 900% higher than the standard rate.

Important

  • The mod changes the seedUsagePerSqm and sprayType litersPerSecond values.
  • Mods with their own consumption logic may require additional compatibility.

Author: B L D W D
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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