


This mod adds dynamic fog, atmospheric weather transitions, snow accumulation, blizzards, hail, and vehicle damage effects.
Features
- Dense and dynamic fog: Very thick and rare fog is generated randomly during rain, snow, or cold winter mornings, with a density and height much higher than the base game.
- Atmospheric transitions: Climatic changes and realistic effects during bad weather.
- Advanced snow accumulation: Detailed management of snow depth on the ground and random blizzards with significant snowdrifts.
- Hail and vehicle damage: Hailstorms cause wear and visual damage to uncovered vehicles. The mod is fully compatible with advanced damage management mods like Advanced Damage System.
V1.4.0.0
- Complete overhaul of winter mechanics.
- Enhanced fog simulation model based on real-time environmental physics.
- New HUD indicators.
- Key compatibility updates.
- 1. Snow System & Dynamic Accumulation Rework: Snow accumulation is no longer static. Depth now scales proportionally with snowfall severity.
- Accumulation Caps: Standard snowfall events peak at a maximum depth of 50 cm. Severe blizzards and intense winter storms can now push accumulation over 1.0 meter.
- Realistic Snow Fog Synergy: Snowfall no longer guarantees instant 100% dense fog. Visibility drops dynamically depending on storm severity—light snow creates subtle haze (~45%), while severe blizzards trigger dense white-outs (~95%).
- 2. HUD & User Interface Additions: Real-Time Snowfall Tracker: Added live HUD metrics displaying active snowfall status.
- Predicted Snow Limit Display: The HUD now calculates and displays the expected maximum snow depth (in centimeters) for the current weather event, allowing players to prepare fields and clearance equipment in advance.
- 3. Refined Dense Fog Physics.
- Elimination of False Triggers: Overhauled global activation logic (
fogRoll). Simple cloudy days no longer trigger accidental fog. - Wind Speed Dissipation: Integrated active wind vectors. Wind speeds exceeding 5.5 m/s (~20 km/h) actively dissipate fog or prevent its formation entirely.
- Probabilistic Winter Fog: Removed unconditional winter fog forced density. Winter fog now strictly depends on active humidity, snowfall, or cold morning dew points (04:00–11:00 window).
- Dynamic Density Transitions: Implemented
smoothSpeedscaling tied to game speed (timeScale), ensuring smooth visual transitions during normal gameplay (1x) and fast-forwarding, with map-wide coverage up to 120 meters. - 4. Compatibility, Stability & Settings Status.
- Temporary Settings Menu Hibernation: In-game mod settings options have been temporarily disabled in version 1.4.0.0 to prevent UI mapping conflicts and ensure maximum overall stability.
- Upcoming Hotfix (v1.4.0.1): A minor update (v1.4.0.1) will be released very soon to officially restore and re-enable the fully working in-game settings menu, fix persistent saving, and resolve multiplayer UI sync.
V1.3.0.1
- Removed the snow physics and field slip/traction management to prevent conflicts with the Mud System Physics mod.
V1.3.0.0
- New Features & Physics: Added realistic traction loss specifically when driving on snow. To maintain good control and performance, it is now recommended to use dual tires, twin wheels, or tracked vehicles (crawlers), giving a meaningful purpose to your equipment choices in winter conditions.
- 1.Weather & Base Game Integration: Restored native base game fog/weather presets while keeping our custom dense fog system fully functional and active on top of them.
- 2.Optimizations & Fixes: Optimized overall Lua code performance and stability.
- 3.Added and verified full translations across supported languages.






