Real Physics Tire Wear V1.2.2.6

FS25 Mods |
Real Physics Tire Wear V1.2.2.6


This mod expands Farming Simulator 25 with a standalone, detailed wear system for tires, rubber tracks, and steel tracks. Wear is tracked and saved individually for every vehicle and every wheel or track unit, independently of the standard GIANTS vehicle wear system.

Features

  • Tires and track systems wear based on the actual distance traveled, wheel slip stress, driving style, ground type, weather conditions, hauled weight, and dynamic load distribution across the wheels or tracks.
  • The system applies to all vehicles owned by your farm, whether purchased, rented, or leased. AI traffic vehicles, vehicles from other farms, and machinery rented specifically for a mission are not tracked.
  • Realistic visual wear is displayed on wheels, rubber tracks, and steel tracks. Conventional wheeled vehicles, machines with rubber tracks or steel tracks, trailers, and implements with their own wheels are supported.
  • For rubber and steel track systems, the wear of road wheels is calculated based on their actual design and displayed separately via a combined icon.
  • Most in-game vehicles and many mods have been tested. Compatibility is well over 90%, although 100% compatibility is not guaranteed. Isolated cases such as two-wheelers, three-wheelers, or specialized machinery mods may not be trackable, and compatibility work is ongoing.
  • For specific mods, the mod itself is required, including its i3d files, UV masks, i3d mappings/shapes, and vehicle XML files, to determine whether implementation is feasible.
  • As wear increases, heavily worn tires lose traction, affecting handling and causing a shift in momentum or a lag that can make the vehicle slide while accelerating, braking, or turning.
  • Tires, suspension systems, and track rollers can be replaced at the workshop. Costs depend on the vehicle type, the number and size of tires or track components, and a small multiplier based on the selected reference mileage.
  • The mod supports wear calculations for AI-controlled vehicles using Courseplay, AutoDrive, or the built-in Giants AI.
  • An electronic immobilizer locks the vehicle until the startup phase and system initialization are complete, preventing external input during that time. This is necessary because Courseplay and AutoDrive bypass the standard startup sequence intended by Giants. Once the vehicle is ready to drive, the immobilizer disengages.
  • There is a loss of traction for tires and running gear depending on their wear level. The vehicle can still be driven to the workshop, although with a performance penalty and potentially without a trailer.
  • AI-controlled vehicles receive a speed penalty based on wear. When driving manually, there is no speed restriction, although the corresponding performance penalties still apply.
  • Rubber tracks and steel tracks receive a maximum-speed penalty based on the wear of their inner rollers. Replacing the rollers removes the penalty.
  • Current wear levels can be displayed directly in the HUD when using the FS25 Lights & Symbol HUD mod. It is recommended to install the Lights & Symbol HUD alongside this mod.

https://www.kingmods.net/de/ls25/mods/81022/lichtsymbol-hud

Specifications

  • The desired reference lifespan can be adjusted in the settings.
  • Available reference values for smaller or classic 2×2 maps: 350, 500, and 750 km.
  • Available reference values for larger 4×4 maps and correspondingly longer periods of use: 1,000, 1,500, and 2,000 km.
  • A 1,000 km setting does not guarantee that the tire or suspension will last at least 1,000 km. The reference value is the basis for calculating wear, so the tire might last less time or potentially longer depending on driving style, the nature of the work, and the load.
  • For AI-controlled vehicles, the AI cruise control speed can be throttled down to as low as 20 km/h, depending on wear, so the vehicle can still be steered and follow its route.
  • At normal speeds, the AI driver (AD) is unable to compensate for tire slippage and loss of traction.
  • The maximum speed of rubber tracks and steel tracks can be reduced by up to 50% depending on the wear of the inner rollers.

Changelog

  • V1.2.2.6
    1.2.2.64 Optimizations to the calculations following the long-term test, selector in the settings to switch on/off
  • V1.2.2.5
    Version 1.2.2.51 I have made a few optimizations to the performance and code so the mod runs a little leaner and faster…, no functional changes
  • V1.2.2.5
    The Real Mud Physics mod is now supported -various adjustments for the Mud Physics mod

Author: duestereLegende
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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Useful Information: How to install FS25 Mods | Farming Simulator 25 FAQ | Farming Simulator 25 News | FS25 System Requirements | Download FS25 Game | Giants Editor FS25 | FS25 Modding Guide | FS25 Cheats | FS25 Guides

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