


Adds two configuration rows, “Engine power” and “Top speed”, to every motorised vehicle in the game. They can be selected when buying the machine or changed later in the workshop, with no duplicate machines in the shop, and support for mod vehicles.
Power and speed are chosen separately, so a puller can be all engine and a road tractor can be all gearing.
Features
- Seven levels for engine power and top speed: Stock / +25% / +50% / +100% / +150% / +200% / +500%.
- Each level costs a share of the vehicle’s own price, scaling from a small utility tractor to a 500 hp flagship.
- The torque curve, peak torque and power that implements read, clutch torque ceiling, acceleration limit and fuel consumption follow the power level.
- Gear ratios, or the CVT ratio band, maximum forward and reverse speed, clutch engagement, brake force and the cruise control ceiling follow the speed level.
- On a CVT, only the fast end of the ratio band is stretched, so slow field work is untouched.
- The shop and workshop prices, savegame and multiplayer sync are handled by the game itself because these are real configurations.
Specifications
- Engine power levels: Stock / +25% / +50% / +100% / +150% / +200% / +500%.
- Top speed levels: Stock / +25% / +50% / +100% / +150% / +200% / +500%.
- Maximum top speed: 160 km/h.
Changelog
Changelog 1.0.1.0:
- Cruise control now follows the upgraded top speed, forward and in reverse: a new machine starts at its new maximum, and the cruise speeds you set are kept when the game is loaded again. They used to fall back to stock, which also held reverse at the stock speed.






