




Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather.
What does the mod do?
– The mod adds a dynamic dirt system that affects:
– Wheel behavior
– Surface grip
– Visual effects
– Vehicle cross-country ability
– Condition of fields and soil
Every trip in the rain or on a damp field is a risk of getting stuck, and not just a pretty picture…
Key features!
– “Real” mud physics
– Dirt is calculated from humidity in real time!
Wheels can:
– slip
– Lose grip
– Get stuck in the mud
The heavier the equipment, the higher the risk of getting stuck
Interaction with fields
– Mud behaves differently on different types of field soil, for example, plowed fields are the most viscous!
– Possibility of removing vegetation in deep mud (optional)
Flexible settings!
– The mod is fully customizable through the game menu:
– turn on/off the mud system
– strength of the viscosity effect
– influence of rain
– visual effects
– removal of vegetation
– And much more. (there are more than 20 different knobs and switches)
TIRE PUNCTURE SYSTEM AND TIRE PRESSURE AND MUCH MORE…
V1.3.1.0
– A new parameter in the settings, for how many kilometers the chance of a puncture will be calculated. (previously there was interest per 1 km.)
– New mechanics of debris on the roads (dirt brushes) when running into it there is a high chance of breaking a tire
– Also, now if 2 or more wheels are broken, we install the jack once, and we can remove the wheels, repair them, and so on. (previously it was necessary to put a jack on each wheel)
– Removed old compatibility with the FS25_VisualMudTracks mod. Use with this mod is at your own risk.
– Removed some settings options.
– The logic of dirtying and cleaning the wheels when we drive in and out of mud has been completely rewritten.







