



Mark an area in the construction menu and bulldoze every tree and bush in it at once, for the bulldozer’s own fee per tree. The server performs the removal in multiplayer and charges the farm once.
Features
- Since patch 1.25.1.0, the construction menu’s bulldozer, or demolition mode, removes standing trees for a fee, one click per tree. Clearing a wood lot for a new field or yard is hundreds of clicks. Mass Tree Exterminator clears a whole area.
- Trees: every standing tree in the area goes, stump and all, and each one costs exactly what the bulldozer shows for that tree.
- Bushes: the bushes painted on the map, using the construction menu’s plant brush, are cleared too, at the construction menu’s landscaping rate per m².
mteBushesswitches this off. - Your land only: trees and bushes on other farms’ land, or land that cannot be bought, stay.
- One confirmation, one bill: the cursor shows the number of trees, the m² of bushes and the total cost before you confirm.
How to use
Construction menu (Shift + P > Landscaping > Mass Tree Exterminator)
- 1. Left click one corner of the area, then the opposite corner. The area is drawn on the ground, the trees that will go get a red marker, and trees on other land get a grey one.
- 2. Left click again: “Bulldoze area ($…)”. Confirm, and everything goes. The result shows next to the cursor.
| Input | Action |
|---|---|
| Left click | First corner, opposite corner, then bulldoze the area, with a confirmation |
| Right click | Remove the last corner |
| Esc | Clear the area |
Console commands
| Command | What it does |
|---|---|
mteBushes |
Bushes on/off, off: only trees are removed |
mteInfo |
Write where the tree fee comes from, the bulldozer’s functions and the bush layers to log.txt |
mteTrace |
On/off: log every call of the game’s bulldozer, every event and money change. Remove one tree by hand with the bulldozer while it is on |
mteDebug |
Debug logging on/off |
Multiplayer
The server does the work: the client sends the area, the server checks the landscaping permission, the land and the farm’s money, removes the trees, a batch per frame, and bushes, charges the farm once and answers that player only. The farm is taken from the player’s connection, not from what the client claims.
Known issues
- The tree fee is read from the game’s bulldozer while the mod runs. If a game update changes how the bulldozer shows it, the cursor says “tree fee estimated” and the mod charges 250 per tree: run
mteInfo, thenmteTrace, remove one tree by hand with the bulldozer, runmteTraceagain and send log.txt. - Like the bulldozer, only standing trees are removed: stumps and logs of trees felled earlier stay. Saplings that have no wood yet are not removed.
- Tested in single player. In multiplayer the server does the removal the same way, which still needs confirming on a dedicated server.
- At most 1000 m per side per area.





