Map Flood V1.1.1.0

FS25 Mods |
Map Flood V1.1.1.0


MapFlood adds dynamic flooding to Farming Simulator 25. It analyzes terrain, drainage routes and weather conditions to simulate rising water levels caused by heavy rain and snowmelt.

MapFlood is a beta version and remains in development. The project will be optimized and expanded through future updates.

Features

  • Works on every map by analyzing the terrain when the map loads, calculating drainage directions and identifying areas where water can accumulate.
  • Water accumulates dynamically in depressions, valleys and lower-lying road sections during heavy rain when soil moisture is sufficient. Snowmelt is also taken into account.
  • Flooding intensity and other available settings can be adjusted.
  • Floodwater can be removed with suitable pumps, hoses, supported vehicles and equipment, including fire trucks, tank trailers and other equipment that can transport liquids.
  • All fire trucks are detected automatically, whether they come from Giants’ official free Emergency DLC or from a mod, and are equipped with a pump. Liquid containers, vehicles and trailers are also supported.
  • Flood missions allow players to help with floods and earn money by completing missions.
  • Rising water can flood roads, fields and lower-lying areas and affect traffic when the water is deep enough.
  • When field soil moisture exceeds 70%, precipitation and meltwater can contribute to flooding.

Changelog

V1.1.1.0
Log error fixed. The Testrunner was missing yesterday evening, and the log is clean again.

V1.1.0.0
Greater dynamism, increased realism and significantly improved water calculations. This version includes comprehensive revisions to flooding, bodies of water, soil behavior, contracts and settings.

Water & Flooding

  • Rivers, lakes and ponds are detected with greater precision.
  • Transitions between clear water and floodwater occur without visible flickering.
  • Bodies of water only turn brown in areas where actual flooding occurs.
  • Rivers and lakes can overflow their banks independently during rainfall when the soil is saturated.
  • Finer 2 cm increments improve the rendering of shorelines.
  • Floating water surfaces and unintended flooding of adjacent areas have been removed.
  • Excess water drains away in a more controlled manner.

Soil & Weather

  • Soil cultivation, compaction, frost, saturation and weather conditions influence water infiltration.
  • Each save game features unique soil variations and moving rain cells.
  • Sunlight accelerates drying, while cloud cover slows it down.
  • Plants have dynamic growth and duration periods, with an adjustable factor ranging from x0.1 to x8.
  • New save games begin with clear water.

Contract System

  • Dynamic contracts are enabled by default.
  • There are 8 potential contract providers: Municipality, Local Authority, Mayor, Road Maintenance Department, Fire Department, Insurance Company, Water Management Association and Neighbors.
  • Each provider offers distinct rewards and deadlines.
  • Duplicate contracts upon server startup have been removed.
  • Lockout and cooldown periods are saved.
  • Additional contracts are triggered by damaged fields or threatened buildings.
  • Contract providers have unique faces.
  • Markers point toward visible water.
  • Expired contracts are removed immediately.

Settings

  • Additional road-level elevation from +0.5 to +3 m.
  • General additional elevation up to +15 m.
  • Rainfall intensity from x0.5 to x5.
  • Selectable contract types.
  • Mod-specific rain toggle, on or off.
  • Manual flood generation from +1 to +15 m.
  • Flood intensities: Low, 0.5 m; Medium, 1.5 m; High, 3 m; Very high, 6 m.
  • Settings are saved and applied to new savegames as well.

Pumps & Water Extraction

  • Pumping capacity now applies to all water sources.
  • Support for Pumps n' Hoses, firefighting equipment and barrels.
  • Tanks can be emptied directly into rivers, lakes and ponds.
  • Discharged brown, dirty water spreads visibly within the body of water.

Performance & Compatibility

  • Improved support for 4x and 16x maps.
  • 4x maps use a finer 4-meter grid.
  • Improved distribution of depressions and low-lying areas.
  • Dedicated server support without markers or menus.
  • Ferries react correctly to floodwaters.
  • Puddles from other mods are hidden when flooding occurs.
  • Water display updates correctly after teleportation, fast travel or joining a multiplayer session late.
  • More compact menu and improved informational text.

BETA 2

  • Water in trailers, barrels and tanks now looks like floodwater, also called rice field water, sits exactly within the container’s fill area and sloshes when starting, braking and turning without spilling over the edge.
  • Pumping capacity by difficulty: Very Hard 2,000 l, Hard 4,000 l, Medium 8,000 l, Easy 16,000 l per game second for fire department vehicles and pumps; tanks use 500 / 1,000 / 2,000 / 4,000 l/s.
  • Reverse pumping direction, Right Shift + Ö, can be freely rebound. Fire department vehicles and pumps supply unlimited water, while tanks discharge their water. The water collects in the next depression.
  • Self-supplied water is not paid for when pumped out; contract fields are excluded.
  • Pumps n' Hoses, water tankers and mods are supported. Every water intake from the floodwater lowers the water level, as the game detects the floodwater through its water collision.

Author: MrHunter0815
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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