Hyper Realistic Maintenance 2 v1.0

FS25 Mods |
Hyper Realistic Maintenance 2 v1.0


Your engine wears out. Your oil gets dirty. Your turbo fails if you never service it. This is what “realistic maintenance” should have meant all along.

Hyper Realistic Maintenance 2 adds a deep, ongoing mechanical simulation to every motorized vehicle in your save — tractors, trucks, harvesters, and cars — with real gameplay consequences, not just cosmetic numbers.

What it simulates
– Engine: 5 independent components (cylinder, piston, bearings, crankshaft, valves) that influence each other — cylinder wear increases blow-by, which contaminates your oil, which accelerates wear further
– Thermal: coolant temperature rises with load and overheats if your radiator is degraded
– Fluids: oil level/contamination and coolant level, both trackable and serviceable
– Drivetrain: clutch, gearbox, turbo, and battery/starter wear over time
– Failures: probabilistic breakdowns that ramp up sharply past ~35% wear on the relevant component — critical overheating above 118°C is guaranteed, not luck
– Per-vehicle-type behavior: tractors, trucks, harvesters, and cars wear at different, realistic rates

Real effects, not cosmetic
– Genuine power loss — reduces actual available engine torque, you’ll feel it in the field
– Real no-start conditions — a dead battery or worn starter can actually stop your engine from turning over, with an on-screen warning
– Harvesters lose real threshing efficiency as engine health degrades

Scheduled maintenance, like the real thing
10 serviceable items (engine oil, filters, hydraulic/transmission oil, coolant, grease, belts, and more), each with its own interval and a real farm-money cost — scaled automatically to the vehicle’s actual horsepower. Let service slide too long and wear accelerates up to +120%.

3-page in-vehicle HUD — overview, detailed engine diagnostics, and maintenance status — position adjustable from the in-game Settings menu. The game’s own repair screens (store, farm workshop, mobile workshop) now perform a full HRM2 service too.

Compatibility
Runs entirely standalone. If you also install the 4×4 Traction System mod, the two detect each other automatically — their HUDs won’t overlap, and running in 4WD/diff-lock adds a touch of extra, realistic drivetrain stress. Neither mod requires the other.

Singleplayer only for now; state isn’t yet saved to the savegame (see the README for the honest list of current limitations).


Author: zasty chalk

Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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