



FarmPilot is an autonomous mod that runs the farm on its own. Tell it which field to work, with which tool and which field comes next, and FarmPilot fetches the tool, hitches it, drives to the field, works it, refills, comes back, parks the tool at its spot and moves on to the next field.
FarmPilot is based on AutoDrive 3.0.1.4 by Stephan Schlosser and the AutoDrive team, under the MIT licence. LICENSE and credits.txt are included in the mod.
Features
- Autonomous mode: a farm that works by itself.
- From the shed to the field, without you: fetches the chosen tool, including reversing, hitching, hoses and PTO, drives to the field and starts the field’s Courseplay course at the right width.
- Field after field: select the next field and next tool in the HUD. At the end of a field, the tool is parked at its spot, the tractor takes the next tool and leaves for the next field.
- Seeders: an in-season crop and refill zone are set per field. The seeder fills up before leaving, and when empty it leaves the field, refills from pallets, big bags or silos, comes back and resumes at the last point.
- Spreaders and sprayers: select the product, a “Full” or “Just enough” quantity and a refill zone. Leftovers are kept if the next field uses the same product, otherwise they are emptied into big bags or IBCs.
- Baler: follows the track of the combine or windrower that went before.
- Bale trailer: collects all bales, wrapped bales or unwrapped bales, drops them at the chosen zone for sale or storage and comes back while some are left.
- Trailers: a farm trailer is hitched at the start and parked back at its spot at the end. Trailer swap is available at delivery.
- Combines and forage harvesters: unloaders queue at the field edge on harvested ground, stay under the pipe while unloading and never drive into standing crop. The forage harvester is followed from behind, with headland turns included.
- Parking button: every attached tool is parked at its spot, the spreader is emptied, then the tractor parks.
- Head-on passing: one vehicle pulls over and the other reverses, with traffic rules on tracks.
- Drives around obstacles, posts and poles, with a forward or reverse manoeuvre when it is too tight.
- Corners at the real radius of the combination, with adapted speed and indicators at the right distance.
- Secondary and tertiary roads are only used when they save time.
- Waits for tools to fold before leaving and leaves the field without driving through the crop.
- Queues and weighbridge without overtaking.
- The whole former AutoDrive Addon is built in: weighbridge, indicator before turns, engine stop delay, lights with the engine off, rear implement and a per-vehicle “empty silo” timer. A truck can wait at the field edge to be filled.
- Without Courseplay, FarmPilot is still a complete AutoDrive with deliveries, loading and unloading combines. Autonomous mode can wait or hand over to the game worker, according to your choice.
Disable FS25_AutoDriveAddon if you had it.
Changelog
- V1.0.1.3





