Dynamic Market v1.3.1.2

FS25 Mods |
Dynamic Market v1.3.1.2


Expands the selling price system in Farming Simulator by adding a dynamic, monthly market layer. Selling prices evolve over time, supplementing the base game’s standard seasonal fluctuations, with each product category developing independently.

Features

  • Additional monthly market fluctuations layered on top of the base game’s pricing
  • Each product category, including crops, forage, animal products, livestock, processed goods, construction materials, and map-specific items, follows its own unique price trend
  • Optional “annual average” mode replaces the base game’s seasonal peaks with a stable yearly value, eliminating the need to wait for a specific month to sell
  • Sales pressure at sell points: selling large quantities at once temporarily lowers the price at that location, which then recovers over time. The threshold and intensity are configurable
  • Tracks your actual stock levels for each product, whether in warehouses, trailers or implements, or the output storage of production facilities and animal enclosures
  • In-game alerts notify you when the price of a product you have in stock rises significantly
  • Locate your stored goods at the touch of a button, with map markers highlighting both the storage location and the best available sell point
  • Dedicated market screen displaying the base game price, adjusted price, percentage variance, sell point, and the optimal month to sell
  • Includes search functionality, inventory filters, and sortable columns for quick navigation
  • Automatically identifies sellable products from any map or mod, with no manual configuration required
  • Items that cannot be assigned to a specific category but are nonetheless sellable are grouped under “Map-Specific” rather than being ignored
  • Manual category assignment is available for special cases
  • All market calculations are processed server-side, ensuring that every player sees the same prices

Changelog

1.3.1.2
Hotfix: The market news window now only opens automatically after loading a save game, rather than at the start of every month. It can still be accessed at any time via the “Market” tab in the pause menu.


Author: Nalathan
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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