Chip N’ Wood Sawmill V1.1.0.0

FS25 Mods |
Chip N’ Wood Sawmill V1.1.0.0


This sawmill can take both wood and woodchips for producing goods. Pallets spawn stacked, and the sawmill accepts woodchips in bulk, baled and palletized, as well as logs.

Features

  • Category: Production Sites
  • Incoming Materials: Wood, Wood Chips
  • Outgoing Materials: Planks, Long Planks, Woodchips, Prefab Walls, Wood Beams.
  • Configurations: Realistic, which is base game speed; Unrealistic, which is 10 times faster.
  • If woodchip storage is full, you cannot create products from wood that produce woodchips as an additional output.

Specifications

  • Price: $75,000/$125,000

Planks

  • Input: 416 wood or 1200 woodchips
  • Output: 410 planks and 120 woodchips (if wood was used)
  • Monthly cycles: 24/240(unreal)

Long Planks

  • Input: 416 wood or 1200 woodchips
  • Output: 275 long planks and 120 woodchips (if wood was used)
  • Monthly cycles: 24/240(unreal)

Beams

  • Input: 416 wood or 1150 woodchips
  • Output: 410 beams and 150 woodchips (if wood was used)
  • Monthly cycles: 24/240(unreal)

Prefab Walls

  • Input: 412 wood or 1200 woodchips
  • Output: 100 prefab walls
  • Monthly cycles: 24/240(unreal)

Woodchips

  • Input: 1000 wood
  • Output: 3150 woodchips
  • Monthly cycles: 24/240(unreal)

Changelog

Update 1.1.0.0: (Does not require new save)

  • Added configuration options to remove doors.
  • Adjusted door trigger area to make it a smaller area.
  • File size optimization.

Update 1.0.1.2: (Does not require new save.)

  • Added lights around the exterior that are automatic
  • Added recipe for wood distribution between sawmills
  • Added AI pathing so they don’t get lost

Update 1.0.1.1: (Does not require new save.)

  • Added wood trigger to support multiplayer selling

Update 1.0.1.0:

  • Removed wood activation trigger
  • Relocated Production Managment trigger
  • Updated Store Icons
  • Optimized files

Note: Does not require new save

Update 1.0.0.1:

  • Added container and palletized wood to accepted fill types
  • Adjusted door trigger area
  • Adjusted light trigger area

Author: Farmer Dnkey
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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