





This sawmill can take both wood and woodchips for producing goods. Pallets spawn stacked, and the sawmill accepts woodchips in bulk, baled and palletized, as well as logs.
Features
- Category: Production Sites
- Incoming Materials: Wood, Wood Chips
- Outgoing Materials: Planks, Long Planks, Woodchips, Prefab Walls, Wood Beams.
- Configurations: Realistic, which is base game speed; Unrealistic, which is 10 times faster.
- If woodchip storage is full, you cannot create products from wood that produce woodchips as an additional output.
Specifications
- Price: $75,000/$125,000
Planks
- Input: 416 wood or 1200 woodchips
- Output: 410 planks and 120 woodchips (if wood was used)
- Monthly cycles: 24/240(unreal)
Long Planks
- Input: 416 wood or 1200 woodchips
- Output: 275 long planks and 120 woodchips (if wood was used)
- Monthly cycles: 24/240(unreal)
Beams
- Input: 416 wood or 1150 woodchips
- Output: 410 beams and 150 woodchips (if wood was used)
- Monthly cycles: 24/240(unreal)
Prefab Walls
- Input: 412 wood or 1200 woodchips
- Output: 100 prefab walls
- Monthly cycles: 24/240(unreal)
Woodchips
- Input: 1000 wood
- Output: 3150 woodchips
- Monthly cycles: 24/240(unreal)
Changelog
Update 1.1.0.0: (Does not require new save)
- Added configuration options to remove doors.
- Adjusted door trigger area to make it a smaller area.
- File size optimization.
Update 1.0.1.2: (Does not require new save.)
- Added lights around the exterior that are automatic
- Added recipe for wood distribution between sawmills
- Added AI pathing so they don’t get lost
Update 1.0.1.1: (Does not require new save.)
- Added wood trigger to support multiplayer selling
Update 1.0.1.0:
- Removed wood activation trigger
- Relocated Production Managment trigger
- Updated Store Icons
- Optimized files
Note: Does not require new save
Update 1.0.0.1:
- Added container and palletized wood to accepted fill types
- Adjusted door trigger area
- Adjusted light trigger area





