Axle Load HUD V1.0.0.0

FS25 Mods |
Axle Load HUD V1.0.0.0


Axle Load HUD V1.0.0.0 shows the live load on the front and rear axle before steering and balance become problems.

Features

  • Live load on the front and rear axle in tonnes and percent, measured from the real wheel contact force. Implements, front loaders, front weights, wheel weights and dual wheels all count. A wheel in the air carries nothing, and the HUD detects this.
  • The axle that carries too much is marked in colour:
    • Green: all good.
    • Yellow: getting close to the limit.
    • Red: one axle carries too much, the other one is under 20% of the tractor’s weight, or the vehicle is over its permissible mass.
  • Ballast advice shows how many kilograms to add to the front axle to get back to 20%. It also accounts for the lever of the front hitch.
  • A game notification shows the cause and advice when the balance is incorrect.
  • The HUD follows the game’s HUD scale and keeps a fixed size.
  • The 20% rule applies to ordinary wheeled tractors. Crawlers, articulated tractors and combines get the HUD as plain information.

Consequences

While the load is out of balance and you are driving, the tractor wears faster, reaches a lower maximum speed and brakes worse. All effects fade in and out smoothly and go away when you fix the balance. The console command alhPenalties switches these effects off.

Controls

Right Ctrl + . shows or hides the HUD. You can change the key in the controls menu.

Notes

  • The extra wear and driving penalties are applied on the server side, so they work in single player and for the host in multiplayer.
  • The 20% front axle rule is a real-world rule of thumb, not a law of physics. If your tractor steers fine at 18%, it is the tractor’s problem, not yours.
  • Made with love, a lot of tonnes and a small amount of swearing at a 3300 kg overweight or at the lack of iron in the warehouse.

Author: partisan
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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