Auto Switch V1.0.3.9

FS25 Mods |
Auto Switch V1.0.3.9


AutoSwitch is a companion mod that automates tire pressure and differential locks and makes traction realistic. It makes Variable Tire Pressure, Enhanced Vehicle, MoreRealistic, Mud System Physics and Tractor Terrain Dynamics work together without modifying any of them.

Features

  • Tire pressure: with AutoDrive / Courseplay, deflate in the field and inflate on the road. Manual driving supports Automatic or Manual mode. VTP’s automatic re-inflation at 30 km/h is disabled.
  • Differentials (Enhanced Vehicle): front and rear lock when wheel slip exceeds an adjustable threshold, unlock at half the threshold, use 4WD in the field and 2WD on the road, unlock when turning, and reset on game load.
  • Grip (MoreRealistic): grip loss on wet ground with 5 levels, a bonus when differentials are locked, and Use Your Tyres wear taken into account.
  • Dual wheels: the real width is used by Mud System Physics, with better grip on wet ground and a VTP fix for tires with brand variants.
  • Dual-wheel racks are available in the shop and the construction menu. Mounting and unmounting is done tire by tire, taking 15 in-game minutes per tire, and the tractor is locked during the job.
  • Display: recommended speed range and slip percentage next to the speedometer, with a slip warning.
  • Sowing: seeding protection, seeder filling with the lid closed, and direct re-sowing on crushed strips.
  • Mud: recommended Mud System Physics and TTD settings are offered on first launch.

Rear dual-wheel rack

  • Tire: BKT 650/65R42
  • Price: €4,500

Front dual-wheel rack

  • Tire: BKT 540/65R30
  • Price: €3,500

Using the dual-wheel racks

  1. Place the rear rack, and the front rack for the front axle, side by side.
  2. Park the tractor in the ground rectangle, red, then green once correctly positioned.
  3. On foot, stand on the yellow marker, press Right Ctrl + I and confirm.
  4. For unmounting, use the same procedure with empty racks. The original tires are put back.

Dual wheels must exist in the same tire brand as the tractor’s tires.

Settings: Settings > General > AutoSwitch.

Required mods (all mandatory):

  • FS25_VariableTirePressure
  • FS25_EnhancedVehicle
  • FS25_AutoDrive
  • FS25_Courseplay
  • MoreRealistic
  • moreRealisticXmlDatabank
  • FS25_MudSystemPhysics
  • FS25_TractorTerrainDynamics
  • FS25_DynamicDrivePro
  • FS25_useYourTyres
  • FS25_RealisticHarvesting
  • FS25_CropDestructionOverhaul
  • FS25_MoistureSystem

Known limitations

  • Wheel change is single-player only, with a short freeze while the tractor reloads. The freeze is longer with attached implements.
  • A tractor without a dual-wheel configuration in its file cannot receive dual wheels.

Changelog

V1.0.3.9

Punctures (Mud System Physics): 2% risk per 10 km instead of 2% per km with new tyres. The risk still rises with wear. Code comments cleaned up.

V1.0.3.8

Differentials: new setting “Slip for lock on asphalt”, 50% by default, which can be turned off. On asphalt and concrete, it replaces the front and rear thresholds, unlocking at half.

V1.0.3.7

AUTOSWITCH tab: found even when another mod, for example LooseLoad, adds its page before it in the Settings.

V1.0.3.6

  • VTP pressures: “Front: x.x bar” above the tractor and “Rear: x.x bar” below, live and per axle, if the vehicle has VTP.
  • Tire rack decoration in the construction menu: solid, with no more driving through it, and removable in construction mode.
  • Crop calendar: new setting in the AUTOSWITCH tab, with sowing and harvest dates from the map by default or from Climate Profiles.
  • Overdraft: with Advanced Damage System, worker service, workshop and parts purchase take the overdraft into account on the paying farm.
  • Detached implements: parking brake on implements whose wheels have no brake.
  • Tires: worn rubber with gloss map, with no more “gloss map added by script” warning.
  • Performance: lights are read 4 times per second instead of every frame, the AUTOSWITCH tab is prepared at loading, and there is no more “renderOverlay called too soon” warning.

V1.0.3.5

Loading: the game no longer gets stuck at 55 % with the BaseMission.lua:451 g_onCreateUtil error when Real Physics – Tire Wear (Reifenverschleiss) is in the mods folder, enabled or not. Tire Wear stays blocked.

V1.0.3.4

  • Shop: Trelleborg TwinRadial tires are no longer taken for dual wheels, so machines no longer arrive without wheels.
  • Tractor Terrain Dynamics 3.8: no more repeated TTDStateManager.lua:159 error.
  • Advanced Damage System: when enabled together with Realistic Mechanical Systems, AutoSwitch blocks RMS. Workshop vehicles left locked by RMS are unlocked on load.
  • HUD: attached implement no longer flickers between its picture and the fallback drawing.
  • Performance: differentials, slip warning and tires are checked every 100 ms.
  • Required mods: FarmPilot is accepted instead of AutoDrive.
  • Tire racks: real size in the shop, forks slide under and lift them, and weight depends on the tires.
  • Right Ctrl + I, Up, M, R, C reserved for AutoSwitch.

V1.0.3

  • Tire wear built into AutoSwitch, with no tire mod needed anymore, including Use Your Tyres and Reifenverschleiß. Each tire and each track wears with distance, wheel slip, load, ground, pressure, road speed and weather.
  • Worn tire: less grip in the field, a bit more on dry road, a slightly smaller radius, and visibly worn rubber. Rubber tracks become smooth at 100 %.
  • HUD: one bar and one percentage per wheel, with tires of attached tools and trailers below the tractor, alerts at 75 % and 90 %, a “New tires” button at the workshop, on and off and tire life settings in the AUTOSWITCH tab, and TTD reading this wear.
  • Courseplay: vehicles that were driving with Courseplay when saved start again when the savegame loads, according to the tab option.
  • Fields: total owned hectares at the top of the window.
  • Weather: the mini weather no longer overlaps the clock bar background.
  • Forage harvester: new HUD icons, 4×4 and 4×2, with axles and driveline grey and red when locked.

1.0.2.0

  • Forage harvesters: with AutoDrive, the spout can fill the trailer from further away, with an additional 5m of reach.
  • Textures: HUD icons, the mod icon, and shop icons for tire pallets are now compressed in DXT5 format, eliminating “raw format” warnings in the log.txt file and reducing memory usage.
  • Tire wear: “Use Your Tyres” is the only supported system. “Real Physics – Tire Wear” (Reifenverschleiß) is disabled and blocked if active. An in-game notification will appear, along with a red line in the AUTOSWITCH tab.

1.0.1.8

  • Differentials: in AUTO mode, with a plow lowered, the rear differential lock no longer disengages when steering, preventing it from unlocking in the middle of plowing. The front differential lock remains disengaged when the steering angle exceeds 20%.
  • The “Straighten wheels” alert no longer appears during plowing and, in AUTO mode, clears as soon as the wheels are straightened.
  • Lights: settings are now available for each light type in the AUTOSWITCH tab, including high beams, front work lights, rear work lights, beacons, hazard/signal lights, and others. Range and brightness have been adjusted by a factor of 1.1x to 2.5x, 2x for high beams and work lights and 1.1x for the rest.

Blocked: “Real Physics – Tire Wear” (Reifenverschleiß). AutoSwitch will disable it if it is active.

AutoSwitch 1.0.1.1

New features since release 1.0.0.88:

1.0.1.1

Differentials: in AUTO mode, lowering a plow locks the rear differential with an “in-ground” notification, and it unlocks when the plow is raised. During plowing, the wheel-slip rule and the differential-unlock-on-turn feature no longer affect the rear differential. In MANUAL mode, behavior remains unchanged.

1.0.1.0

Cooperatives: [AS_CoopPay] entries have been restored to the log.txt file, showing the type of each point of sale, the amount to be received, and end-of-month payouts.


Author: bibifr
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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