AUSSEERLAND 4X V1.4.0.3

FS25 Mods |
AUSSEERLAND 4X V1.4.0.3


Replica of the Ausseerland Salzkammergut region with real road layouts, multifruit, 255 ground angles and more. This 4-fold map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee, with varied Alpine terrain ranging from flat to hilly and sometimes very steep.

English version below, French translation below.

Features

  • Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley
  • More soil angles: 255 angles
  • Several custom mods
  • Realistic reproduction of road layouts
  • Precision Farming Ready
  • Various towns and villages
  • 122 fields, averaging around 3 hectares
  • 11 forest areas, with over 130,000 trees used
  • 5 pre-built farms, which can also be demolished
  • 3 dedicated building areas
  • Several forest and development areas
  • 2 gas stations
  • 1 livestock dealer
  • 1 shop
  • AI cars and pedestrians
  • Austrian license plates for vehicles and equipment
  • Up to 8 points of sale, depending on the goods being sold
  • 11 production facilities, including a bakery, 2 grain mills and lime works

Changelog

  • V1.4.0.3

    This update does NOT require a new save game.

    • Asphalt textures corrected
    • Accidentally added road marker posts removed
    • Guidelines placed or added to the asphalt at bridges
    • Asphalt textures on bridges partially repaired
    • Missing funeral home added
  • V1.4.0.2

    No new savegame is required for the update. Downloads are now separate, so the map and associated modpack must now be downloaded separately.

    • Download links now point to my Dropbox, so you don’t have to confirm multiple times to download.
    • Visual Sales removed from dependencies
    • Please remove any script mods from your savegame that increase the limit on the number of animal pens, fill types, productions or trees.
    • Limits for trees, fill types, animal pens, and Giants productions are bypassed. Therefore, a separate script is no longer needed.
    • maxAnimalsLimitIncrease removed from dependencies, with the custom script built directly into the map
    • 2 bus shelters added
    • All approximately 2200 road guideposts have been placed on the terrain.
    • AI pedestrian splines checked and corrected
    • AI traffic splines checked and corrected
  • V1.4.0.1

    HOTFIX: NO NEW SAVEGAME NECESSARY if version 1.4.0.0 is used. Fixed a bug that caused frame drops.

    1.4.0.0: +++ NEW SAVEGAME REQUIRED +++

    • Environment.xml adjusted for Patch 1.24
    • Added several purchasable cow pastures, including animals.
    • Agricultural trade: decorative bales realigned, entrance sign repositioned, grass and ground corrected.
    • Removed excess mods from required mods, dependencies.
    • Adjusted 3 balers for alfalfa and clover.
    • Redrawn and revised forest areas.
    • Revised PDA.
    • Corrected trigger position at: G+R Carpentry, Unimarkt, Billa.
    • Reduced various view distances for decorative objects.
    • Courtyards, Alpine: various terrain adjustments and decoration revised.
    • Courtyards, Salt House: various terrain adjustments and stone walls removed.
    • Courtyards, Moa Lois: terrain adjusted at sheds and cowshed, decorations reworked, manure slab removed.
    • Courtyards, Schöffelding: bunker silos repositioned, meadow added to cow pasture, recognized as a meadow in the barn.
    • BGA redesigned.
    • Terrain changes: bridges slightly modified, terrain along rivers adjusted, puddles on roads removed during rain.
    • Recycling center: terrain adjusted at manure slabs and decorations, terrain flattened in the northern part.
    • Area around Careerstartpoint: curbs repositioned at the small cafe, building and texture changed, stone walls redesigned at the upper church, traffic islands added at the gingerbread bakery, ground texture changed at the BP gas station.
    • Decorations, vehicle dealer: sales ramps redesigned and entrance sign added.
    • Map background: textures changed and background, including mountains, adjusted.
    • Warehouse: collision at tanks and silo shed corrected.
    • Unloading triggers at selling stations: symbols partially repositioned.
    • Trees above field 15 removed.
    • Hedge fences removed and replaced, resulting in one less mod.
    • Floating parked decorative cars grounded.
    • More pedestrian paths added.
    • Existing signage modified: waymarkers, speed limits, and other signs added or modified.
    • Various fences and gates removed or repositioned.
    • Forest near the small fire station in the north: bushes added.
    • Various road marker posts moved or deleted.
    • Terrain and decoration adjustments at the 3 wayside shrines and chapels.
    • Various guardrails and directional arrows, signs, added.
    • Productions, gingerbread bakery added.
    • Winery added.
    • Aussee grain mill now accepts all grain types for flour production.
    • Feed mixer: loading trigger under the pipe extended further down so that Fendt implement carriers can also be loaded; feed recipes organized and updated.
    • Distillery: mineral fertilizer added as fertilizer at the orchard, with various model adjustments.

Author: duke8992
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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