Abandoned taiga V1.4.0.0

FS25 Mods |
Abandoned taiga V1.4.0.0


Forest map with 101,000 trees, including birches, pines, spruces, oaks and beeches.

Features

  • 30 plots of 5 hectares each
  • 30 plots of 10 hectares each
  • An old base where a house needs to be restored and a small sawmill built
  • An old cowshed that needs to be rebuilt
  • An old sawmill that also needs to be rebuilt
  • A hamlet with garden beds and canning facilities
  • Two small collection points
  • Logging contractors
  • Taiga radio

All buying and selling points are located at the railway station.

For construction and restoration, you will need to purchase sheet metal from Semyonych’s warehouse, as well as tools and construction steel from the shop.

Bulk products can be sold at Stepanich’s grain elevator. Mikhanych handles wood. Dmitrich accepts processed and packaged products.

Land cleared of trees can be developed into fields, animal pens and production facilities. A set of projects for constructing production facilities, warehouses and animal pens yourself is available for this purpose. Examples of objects that can be built from the map add-on can be found on the Telegram channel under the #constructibles tag.

There is an add-on for this map: “Set of Projects for Constructing Houses, Production Facilities and Animal Pens” (FS25_AbandonedTaiga_BuildingsUnderConstruction).

Changelog

  • V1.4.0.0
    “Abandoned Taiga” Radio
    Added a dedicated music radio station with nine tracks.
    Added three portable radios with positional audio, allowing them to be turned on and off, the volume adjusted, and songs switched.

    Logging Contractor
    Added saving and restoring of active logging contracts.
    Implemented tree species selection when concluding a contract.
    Added a setting for trimming large branches.
    The algorithms for removing branches and foliage from trunks have been significantly improved for different tree species. Processing of oaks, birches, pines, spruces, beeches, aspens and deadwood has been improved. The sequence of felling, delimbing, bucking and stump removal has been reworked.
    Tree processing has been optimized by distributing heavy operations across frames.

    New Rating and Contract System
    Added a farm rating with a history of bonuses and penalties.
    Added a window for viewing the rating, history and contract requirements.
    Added rating-based restrictions on accepting certain contracts.
    Implemented the ability to restrict production recipes based on the farm rating.
    Added new product delivery contracts with calendar-based rotation and delivery deadlines.
    Fixed issues with the display and generation of logging contracts.

    Warehouses and Productions
    Added manual transfer of products from built-in storage directly to production facilities, feeding troughs and bedding storage, with a separate material transfer interface.
    Expanded the storage and use of feed in the cow barn under construction.
    Improved the information menu for productions, construction sites and warehouses.
    Fixed individual triggers, markers and unloading zones.

    Shop and Construction Materials
    Added the option to purchase groups of 1 to 10 pallets of tools, nails, OSB boards, salt and construction steel.
    Adjusted the placement layouts for multiple purchased pallets.

    Other Changes
    Updated the dynamic road map system and the initial data for new savegames.
    Fixed the settings for forest land plots and the hiding of service plots.
    Fixed various models, triggers, markers and construction objects.
    Optimization and fixes have been made based on test results.

  • V1.3.0.0
    Fixed the UAZ log truck, removing remnants of the old body, which caused the contents of the transported bags to spill into the UAZ’s “body”.
    Added new construction materials, nails and OSB boards.
    Reworked the map economy regarding prices, fixed the pallet purchase point, and added a taxation system.
    Improved the cannery warehouse at the farmstead: production can now take pallets of vegetables, berries, salt and sugar directly from the warehouse if there is not enough of them for the next hour of production.
    Improved the garden beds: there are now only 4 growth recipes; fertilizer is not required and only acts as a growth catalyst; the growth schedule depends on the climate, and growth efficiency is displayed in the garden bed information menu; if distribution is unavailable because the production is full, the products will spawn on pallets.
    Added nails to the existing buildable structures.
    Slightly expanded the shop area.
    Fixed buildings under construction. They are now not shown in the lists of animal pens and productions until construction is complete, and their triggers are completely disabled during construction.
    Improved the object information menu. During construction, only construction-related information is now displayed; after construction is complete, production and storage information are separated for productions with storage.
    Improved the construction mechanics. If materials remain in the construction storage after construction is complete, they will be spawned back, except wood and bulk materials.
    The map was cleaned of leftover texture debris, and file handling was optimized.
    Fixed some warnings in the game logs.
    Improved the construction information menu.
    Updated some trigger icons.
    Added contractors for logging.
  • V1.0.0.0
    Fixed UAZs so that they do not interfere among your vehicles. You cannot select them using the TAB now; you can only get in via the map. A new save is required.
    Finally finished the swing on the farm, which you can sit on and relax. A new save is required.
    Fixed a well at the base, the sale of which would cause the game to crash.
    Fixed the location of the last collectible near the timber sale point.
    Fixed the weight of the jackhammer.
    Fixed textures, passport and translation text at the sawmill.
    Fixed fence reconstruction triggers.
    A passport and fencing cones have been added to the reconstructed barn.
    A passport for a small sawmill has been added.
    Fixed indestructible stone at the base.

Author: MaxKra1985
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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