AutoSwitch V1.0.3.4

FS25 Mods |
AutoSwitch V1.0.3.4


AutoSwitch automates tire pressure and differential locks and makes traction realistic. It makes Variable Tire Pressure, Enhanced Vehicle, MoreRealistic, Mud System Physics, Tractor Terrain Dynamics and AutoDrive work together without modifying or disabling any of these mods.

Features

  • Tire pressure: with AutoDrive / Courseplay, deflate in the field and inflate on the road; manual driving in Automatic or Manual mode.
  • Differentials (Enhanced Vehicle): rear locks at 15 % slip, front at 30 % (adjustable), 2WD only on asphalt and concrete, 4WD elsewhere.
  • Plowing: in AUTO mode, a lowered plow locks the rear differential, and it unlocks when the plow is raised.
  • AUTO / MANUAL mode (Right Ctrl + Up arrow): in MANUAL, you handle differential locks and 2WD / 4WD. An engaged lock is never released and the tractor slides in turns. Return to AUTO with AutoDrive / Courseplay.
  • Real drivetrain of each machine: combines, forage harvesters and 2WD machines have their own HUD icon, and only the driven axle locks.
  • Steering: 90 % in 4WD; locks are released with the wheels turned and refused with a “Straighten the wheels” alert.
  • Grip (MoreRealistic): wet-ground loss with 5 levels, capped VTP field bonus, differential-lock bonus, and built-in tire wear taken into account. Worn tires grip less in the field and a bit more on dry roads.
  • Dual wheels: real width used by Mud System Physics. Mounted only with the rear (BKT 650/65R42) and front (BKT 540/65R30) dual-wheel racks, tire by tire (15 in-game minutes per tire).
  • AutoDrive speed by terrain (field, track, road), in 2 km/h steps.
  • Display: speed range, top view of the tractor and slip of each wheel next to the speedometer. Blocks can be moved with the mouse.
  • Mud: MSP → TTD bridge with no double resistance, wet paths drivable, tire tracks kept with the savegame, and muddy tires stay dirty.
  • Weather (Right Ctrl + M): current weather, next 24 hours and following days; mini weather widget next to the clock; visible wind in trees, crops and grass.
  • Register (Right Ctrl + R): AutoDrive Addon weighings, farm sales and totals per month and per product.
  • Finances: bank overdraft with interest, and co-ops paid at the end of the month.
  • Opening hours: shop open 8 am to 7 pm, selling points 6 am to 10 pm (adjustable).
  • Traffic: game cars no longer overtake tractors.
  • Sleep for several hours or several days.
  • Mod conflicts are arbitrated by AutoSwitch. ModMixer is no longer needed.
  • Protected sowing, grass trampled by the wheels, and implements stay still when stopped.

Racks: place the racks, park the tractor in the rectangle (green = well placed), then, on foot and on the yellow marker, press Right Ctrl + I. Unmount with empty racks. Single-player only.

Settings: use the AUTOSWITCH tab in the Settings. Required mods are listed at the bottom: OK in green, X in red.

Tire wear is built in, so no tire mod is needed.

Required mods:

Changelog

  • V1.0.3.4
    V1.0.3.1 – V1.0.3.4
    Shop: Trelleborg TwinRadial tires are no longer taken for dual wheels, so machines no longer arrive without wheels.
    Tractor Terrain Dynamics 3.8: no more repeated TTDStateManager.lua:159 error.
    Advanced Damage System: when enabled together with Realistic Mechanical Systems, AutoSwitch blocks RMS; workshop vehicles left locked by RMS are unlocked on load.
    HUD: attached implement no longer flickers between its picture and the fallback drawing.
    Performance: differentials, slip warning and tires checked every 100 ms.
    Required mods: FarmPilot accepted instead of AutoDrive.
    Tire racks: real size in the shop, forks slide under and lift them, and weight depends on the tires.
    Right Ctrl + I, Up, M, R, C reserved for AutoSwitch.
  • V1.0.3.0
    Built-in tire wear, no tire mod needed anymore, wheel by wheel, for all vehicles, trailers and tracks: grip, radius and worn tread visible; rubber tracks smooth when fully worn.
    HUD: wear in % per wheel, tires of attached tools and trailers shown below the tractor; new tires at the workshop; TTD reads this wear.
    Courseplay jobs resume when the savegame loads, from the waypoint where they stopped.
    Total hectares in the Fields window; mini weather no longer overlaps the clock bar.
    New forage harvester HUD icons, 4×4 and 4×2.
  • V1.0.1.2
    Rear differential locked during plowing in AUTO mode, AUTOSWITCH tab in the Settings, opening hours for the store and sales points, twin wheels can only be mounted via pallets, visible weather and wind, weighing and sales log, bank overdraft and cooperatives paid at the end of the month, and cars no longer overtake tractors.
    Optional tire wear (Use Your Tyres recommended): Real Physics – Tire Wear is no longer required.

License CC BY-NC-SA 4.0.


Author: bibifr
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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