


Lush Map Editor provides tools for creating roads with junctions and roundabouts, managing fields and farmlands, and creating creeks while painting ground textures and foliage simultaneously. Traffic splines are automatically created when you create a road.
Features
- Roads with junctions and roundabouts
- Fields and farmlands management
- Create creeks and paint ground textures and foliage simultaneously
- Automatically create traffic splines when creating roads
Changelog
V1.1.5.5
The full changelog is here.
- Manage Crops: turn base-game crops on and off, and install Multifruit packs straight into your map.
- First Person Mode
- Split splines and roads
- Vehicle combinations: select a vehicle in the map, and the Vehicles tab shows the equipment that fits it first.
- More graphics memory: use more of your graphics card’s memory for very large maps.
- Update check: the editor tells you when a new version is out.
- Fixes: fields with several holes no longer fall apart, roads no longer turn white on other PCs, and big lakes no longer slow the editor down.
V1.1.3.9
- Big changes for splines
- Scatter objects inside closed splines
- Foliage on and inside splines
- Texture and foliage can be controlled by slope
- Texture and foliage interact: select which texture allows foliage to spawn
- Autumn leaves added as a spline tool
- Save presets on a per-spline basis instead of per tool within a spline
- Somewhat related to splines, but on placeable animal pens: you can now create custom fence shapes directly in the viewport.
- Roads
- Adjustable road surface curvature, flat and curved, with a user-selected curvature. Default value and per-road spline override.
- Option for dashed or clear edge lines across junctions
- Junctions adapt to widened road sections and traffic islands
- Traffic splines follow widened road sections and traffic islands
- Trees
- Added a trees tab in the asset browser. The user can drag and drop trees directly into the browser or spline tools.
- Each time you start the foliage brush, it is considered a session. When you paint trees, the trees are put into their own transform group. This makes it easier to handle loads of trees in case you need to delete or hide an area.
- Workflow
- Pie menu: appears wherever you have the cursor, providing quick access to jump to the various tools.
- Teleport to what you are pointing at: when you have nothing selected, press F to zoom to the location.
- Language support: bundled with this version is a language string translation tool and a template file. You can use this to translate the UI to your language.
- Fixes
- On some rare occasions, maps that were made outside of Lush did not properly update data in the densityMap_ground.gdm even after creating fields in Lush. If you encounter this problem, you can click the Clear Ground Outside Fields button in the Fields tab.
- On some rare occasions, maps made in Giants Editor did not show foliage. The reason was that the map.i3d was referencing densitymaps as png files, while gdm files exist. This has been fixed, and Lush prefers gdm files even if png is used as the file extension in the i3d file.





