The Pichonnière Valley V1.1.0.2

FS25 Mods |
The Pichonnière Valley V1.1.0.2


The Pichonnière Valley is a map inspired by a real farm located in the Sarthe department, just a few kilometers from the legendary 24 Hours of Le Mans racetrack. With the authorization of Julien, a dairy cattle farmer, the main farm, livestock buildings, and dealer’s shop have been faithfully recreated.

Start your game wherever you like:

  • at the main dairy farm,
  • at one of the new purchasable farms,
  • or on a buildable plot to create your own custom farm.

Features

  • 111 arable fields, crops or grasslands
  • 7 forestry plots
  • Several buildable areas
  • 1 main dairy farm
  • 1 arable farm
  • 3 small farms to develop
  • 1 vegetable farm
  • 1 pig farm
  • 1 dealership
  • Numerous production zones: dairy, sugar factory, carpentry workshop, sawmill, soup factory, flour mill, oil mill, cement factory, fertilizer and herbicide production
  • 1 fish farming and processing site
  • 1 livestock market
  • 1 railway silo for crop sales
  • 1 rail-based selling point for wood
  • 1 warehouse for purchasing palletized products

Precision Farming DLC compatible.

New crops and productions:

  • Mustard: condiment production;
  • Rye, triticale, spelt: excellent value as grain or traditional flour for the Champ Gué bakery, straw usable for livestock or sale;
  • Triticale: pig feed production;
  • Green rye: silage in bales or silos with excellent yield, or use as green manure;
  • Vetch – rye and green rye: use as green manure, hay, silage in bales or silos;
  • Alfalfa and clover: hay, silage in bales or silos;
  • Green-harvested silage maize: high yield for animal feed.

The map terrain has been reworked to provide realistic relief, optimized for soil cultivation from different angles, excluding potato cultivation.

Collectibles and exploration:

  • Collectibles are scattered around La Chapelle-Saint-Fray.
  • Solve a series of riddles to recover the 20 pieces of the Cochetière mill museum.
  • Once rebuilt, discover the museum’s final secret along with a well-deserved reward.

Changelog

Version 1.1.0.2

  • Improved rain effects while traveling at high speeds

Version 1.1.0.1

  • Fixed an issue that prevented the map from fully loading when using certain mods, related to pig food.

Version 1.1.0.0

!! New savegame absolutely required !!

  • Major map optimization, ~250 MB less.
  • Various improvements to prevent blurry textures.
  • It is now possible to buy roads and all land for €0.
  • Replacement of the west farm cowshed to ensure better harmony with the farm style, as well as two other buildings.
  • The farm manure pits can now be placed independently from the rest.
  • Replacement of a barn on the main farm with a larger vehicle shed.
  • There are now 36 ground textures available to paint in the terrain painting menu.
  • Added a shop to purchase various pallets, warehouse, at AGRIALL.
  • Added seed production to the fertilizer factory.
  • Fixed flying cows.
  • Renumbering of certain fields to fix mission issues.
  • Fixed power lines, missing and floating.
  • Fixed several terrain irregularities.
  • Fixed the name of the ice cube production.
  • Fixed an issue related to the Claas tractor hose at the farm.
  • Adjustment of various objects and trees on the map.
  • Removal of a plane visible in winter on the house of plot 90.
  • Added collision to the railway bridge.
  • Added collision to vehicle shop doors.
  • Adjustment of selling prices at various selling points.
  • Added all basic dairy productions to the main dairy.
  • Fixed the selling trigger at the large agricultural kiosk, no need to buy the plot to sell anymore.
  • Fixed all silage bunkers, contents sometimes passed through the walls.
  • Fixed the manure pit of the main farm, manure passed through the wall.
  • Fixed the Vetch – Rye crop; it can be used as forage, hay, silage.
  • Adjustment of the fence of pasture 46, coordinates 339 / 1831.
  • Adjustment of the fence of pastures 84 and 85, the worker got stuck in places.
  • Increased production speed of fish food.
  • Added several recipes for fish food production.
  • The shed between the calves and the chickens is now placeable and sellable.
  • The sheds on the two plots at the village entrance are now placeable and sellable.
  • Added the box option to remove fences in several western fields.
  • Changed the harvest calendar for silage maize.
  • Readjustment of the position of several objects and buildings across the entire map.
  • Fixed the animation of the small shed for riddle 18.

Required mods:


Author: Blacksheep Modding

Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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