


Resource Usage Control allows you to adjust the consumption of seeds and field treatment materials in a separate full-screen window.
Features
- By default, the window opens with the F11 key. The key can be changed in the game’s control settings.
- When individual mode is disabled, the global multiplier applies to seeds and all supported field resources.
- Individual mode provides separate settings for seeds and field treatment materials.
- Seed settings by crop are generated dynamically from the crops registered on the current map.
- The field resources category includes solid and liquid fertilizer, manure, slurry, digestate, separated manure, lime, herbicide, and compatible mod-added resources.
- When a category is disabled, its rows are hidden and all values in that category are reset to the default 1x.
- Multiplier range: 0.25x to 10x.
- Lists are cached once when the savegame is loaded. Opening the window does not trigger another scan of vehicles, fields, husbandry buildings, or other active objects.
- The settings for all savegames are stored in a single modSettings file. Each savegame uses a separate entry with its slot number and playTime.
Examples
- 0.25x: consumption is 75% lower than the standard rate.
- 1x: the game’s standard consumption.
- 5x: consumption is 400% higher than the standard rate.
- 10x: consumption is 900% higher than the standard rate.
Important
- The mod changes the
seedUsagePerSqmand sprayTypelitersPerSecondvalues. - Mods with their own consumption logic may require additional compatibility.






