Placeable Railroad Track V2.2.0.2

FS25 Mods |
Placeable Railroad Track V2.2.0.2


This is a placeable railroad track mod converted to FS25. It does not include everything from FS25 yet and is a work in progress.

Features

  • Track appears on the map as thin black lines.
  • Switches appear on the map as thin white lines and can be changed by right-clicking them on the map.
  • Signals appear on the map as red, yellow, or green dots and can be changed by right-clicking them on the map.
  • Signals should automatically revert to red once a train has passed.
  • Crossing guards should work automatically without external mods and should only trigger when the track is lined through them and a train is approaching.
  • Added diamonds and reworked the sounds.
  • Sounds trigger once when wheels hit the rail diamond.
  • Sound volume and pitch are adjusted automatically based on the speed of the train. Faster trains produce louder sounds, while slower trains produce quieter sounds.
  • Diamonds automatically switch for the approaching locomotive without external mods.

Changelog

V2.2.0.2

  • Separated clear-area nodes from leveling/paint-area nodes so terrain painting matches the working track pieces.

2.2.0.1

  • Added explicit terrain paint areas to railroad placeables for reliable ground texture painting on large/custom maps.
  • Preserved existing gravel, concrete, and grass ground types while separating terrain painting from leveling.
  • Fixed missing final gravel/level area markers on 20M_right4, wye_right, and wye_left.

2.2.0.0

  • Added railroad track lines to the HUD and full-screen maps.
  • Added selected-route highlighting and right-click map control for switches.
  • Added multiplayer synchronization for map-operated switches.
  • Converted railroad signals to FS25 glow shader control.
  • Added colored signal status and right-click aspect control to the full-screen map.
  • Added automatic red reset when a train passes a signal.

2.1.0.1

  • Fixed the rail detector for crossing gates and diamonds and revised diamond dynamic collision animations.

2.1.0.0

  • Added automatic locomotive/railcar occupancy detection for crossing guards and diamonds without the use of external mods.

2.0.0.4

  • Added 100M concrete crossing and 500M concrete crossing.

2.0.0.3

  • Rebuilt collisions on switches again to reduce derailments, but it did not work. Reverted to 2.0.0.1 collisions.

2.0.0.2

  • Rebuilt collisions on switches again to reduce derailments, but it did not work.

2.0.0.1

  • Rebuilt collisions on switches to reduce derailments.

2.0.0.0

  • Beginning FS25 Conversion!

1.3.3.6

  • Added a roundhouse.

1.3.3.5

  • Added Turntable Tracks and Maintenance Facility with Sanding Tower.

1.3.3.4

  • Fixed an error on some automatic animations and added the ability to disable guards.

1.3.3.3

  • Added auto red animation to signals.

1.3.3.2

  • Added emergency flare for crossings.

1.3.3.1

  • Added modular bridge pieces.

1.3.3.0

  • Corrected the store category for the adjustable ramp.

1.3.2.9

  • Rebuilt the rest of the track to remove railroad tie collisions.

1.3.2.8

  • Rebuilt all flat track to remove railroad tie collisions.

1.3.2.7

  • Added siding signal.

1.3.2.6

  • Added wye’s and single and double overhead signals.

1.3.2.5

  • Added Yard Speed and Single Lane crossing Guard variants.

1.3.2.4

  • Added 30, 45, and 90 degree Diamonds.

1.3.2.3

  • Added 1M, 5M, and 10M straight sections.

1.3.2.2

  • Rebuilt all switches.

1.3.2.1

  • Added short switch left and right.

1.3.2.0

  • Added tunnel entrance and tunnel “fence”.

1.3.1.8

  • Added switches with the handle on the other side.

1.3.1.7

  • Fixed many collision issues on Yard Ladders, switches, and crossovers.

1.3.1.6

  • Added 100M straight incline and decline tracks.

1.3.1.5

  • Added Hump Yard Prefab with controls in building.

1.3.1.4

  • Added crossing buck and single and double signals.

1.3.1.3

  • Added 30 degree turns and concrete crossings for sidings and branch lines.

1.3.1.2

  • Added 10 degree incline and decline turns.

1.3.1.1

  • Redid all placeables to work with new JWeezy Store Category.

1.3.1.0

  • Added 5 degree incline and decline turns.

1.3.0.5

  • Added Yard Shop Right.

1.3.0.4

  • Reworked all switches, crossovers, and ladders so that Animated Object Extension will operate crossing guards automatically.

1.3.0.3

  • Added high-speed crossovers and switches.

1.3.0.2

  • Added overhead signals and bridges.

1.3.0.1

  • Added option for yellow signals on Vader Signal.

1.3.0.0

  • Rebuilt Platform and added/rebuilt Train Station.

1.2.3.0

  • Changed Turntable setup to hopefully make it a lot easier.

1.2.2.4

  • Changed bridge support to steel support.

1.2.2.3

  • Added Turntable.

1.2.2.2

  • Added Concrete Crossings for 5, 10, and 20 degree curves.

1.2.2.1

  • Changed bell noise for crossings and corrected animation.

1.2.2.0

  • Redid collisions on all switches, yard ladders, and crossovers to improve stability on trains and reduce derailments.

1.2.1.0

  • Fixed some collision issues on switches.

1.2.0.3

  • Added Railroad Bridge.

1.2.0.2

  • Added railroad track fence.

1.2.0.1

  • Added 20M straight track at inclines 1-5% and declines 1-5%.

1.2.0.0

  • Initial Public Release.

1.1.1.1

  • Cleaned all errors.

1.1.1.0

  • Updated costs and daily upkeep.

1.1.0.4

  • Added Yard Shop.
  • Added trainStop.
  • Added County Crossing Gaurd.
  • Reworked Vader Signal.

1.1.0.3

  • Added 100M rerailer.
  • Added 30 Degree Left.
  • Added 90 Degree Left.
  • Added 30 Degree Right.

1.1.0.2

  • Corrected small collision issues on switches, ladders, and crossovers.

1.1.0.1

  • Reworked tracks on switches, ladders, and crossovers to be more realistic.

1.1.0.0

  • Changed switches, ladders, and crossovers from 20 degrees to 10 degrees.
  • Added triple Vader Signal.
  • Added Crossing Guard.
  • Added Concrete Crossing.

1.0.3.0

  • Added Yard Ladder Left 1 & 2.

1.0.2.0

  • Added Yard Ladder Right 1 & 2.

1.0.1.0

  • Initial Testing Release.

Author: JWeezy Construction
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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