AUSSEERLAND 4X v1.3.0.2

FS25 Mods |
AUSSEERLAND 4X v1.3.0.2

AUSSEERLAND 4X v1.3.0.2

eplica of the Ausseerland Salzkammergut region with real road layouts, multifruit, 255 ground angles and much more.

Welcome to the Ausseerland , a picturesque region in the geographical center of Austria . This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the region features a varied terrain, ranging from flat to hilly and sometimes very steep.

You can expect:
Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley
More soil angles: 255 angles
Several custom mods
Realistic reproduction of road layouts
Precision Farming Ready
Various towns and villages
122 fields (averaging around 3 hectares)
11 forest areas (over 130,000 trees have been used)
5 pre-built farms (can also be demolished)
3 dedicated building areas
Several forest and development areas
2 gas stations
1 livestock dealer
1 shop
AI cars and pedestrians
Austrian license plates for vehicles and equipment

Up to 8 points of sale, depending on the goods being sold
11 production facilities (bakery, 2 grain mills, lime works, dairy, etc.)

Version 1.3.0.2
NO NEW SAVEGAME is required for this update:

Changes Map:
Trees Removed from the forest path in the northern part of the map (the trees that have already been cut down could reappear under certain circumstances)
Map background revised in the northern and southern parts of the map
Map boundary reset in the north (you couldn’t drive through the entire forest)
Rivers flow faster and have more “plasticity”.
Added collisions at bus shelters (now the AI pedestrians also go up the level)
Fog and light settings minor fixes.
a few flying signs and traffic control poles “grounded”

Changes due to template from WEEKEND FARMERS:
New textures for hay bales
Swath collection with a (loader wagon) pickup and chopper now produce the same yield
minor fixes in the visual and yield areas

Changes included Autodrive courses:
Hof Wagner: Driving silos as well as earth cellars and resource storage are connected
Dead ends and debugs solved
minor fixes (further updates will follow soon)

Modpack changes:
Stone fence at brewery is now visible from further away.

Known errors in the terrain. However, these would require a new save game.

That’s why it hasn’t been fixed yet, but can easily be fixed in-game by users:
For small lakes: terrain must be adjusted
Road to the right from CarrerStartpoint: grass on the side of the road
Bridge in the south: grass on the road
Bridge in the north: grass on the road
Fire station building near Hof Obertressen: Grass in the building
Steep street “Bluatschwitz” from the town center towards the north: add grass near the chapel, gravel path.
Part of uneven spots on “bypass road” (dark asphalt)

Feel free to report errors via Discord or here in the comments. The map is constantly being developed, but I’m alone so it may take a while.


Author: DUKE8992
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