

Realistic Worker Costs v1.0.9.3
Realistic Worker Costs Mod for Farming Simulator 25
Adds realistic ongoing wage costs for hired workers, making farm management more challenging and strategic.
MAIN FEATURES:
– Configurable wage system: Choose hourly or per-hectare payment
– Three wage levels: Low ($15/h), Medium ($25/h), High ($40/h)
– Skill-based pricing: Workers with higher skills earn higher wages
– Full in-game settings integration
– Console commands for complete control
– Multiplayer compatible
– 10 language support
– Save game compatible
HOW IT WORKS:
Workers now cost money while they’re active! The mod automatically calculates and deducts wages based on:
1. Time worked (hourly mode) OR hectares worked (per hectare mode)
2. Worker skill level (80%-120% multiplier)
3. Your chosen wage level or custom rate
SETTINGS OPTIONS:
– Enable/Disable: Toggle the mod on/off
– Cost Mode: Hourly or Per Hectare
– Wage Level: Low, Medium, or High base rates
– Custom Rate: Set your own wage rate
– Notifications: Toggle payment alerts
– Debug Mode: Extra logging
CONSOLE COMMANDS:
Type ‘workerCosts’ in console for full list, including:
– WorkerCostsEnable/Disable
– WorkerCostsSetWageLevel 1|2|3
– WorkerCostsSetCostMode 1|2
– WorkerCostsSetCustomRate
– WorkerCostsTestPayment
– WorkerCostsShowSettings
– WorkerCostsResetSettings
INSTALLATION:
1. Extract to your FS25 mods folder
2. Enable in mod menu
3. Configure settings in-game or via console
COMPATIBILITY:
– Works with FS25 (all versions)
– Multiplayer supported
– Compatible with most other mods
– Safe to add/remove from existing saves
This mod adds a new layer of financial management to your farming operation. Now you need to consider not just equipment costs, but also labor expenses when planning your farm’s profitability. Makes the game more realistic and challenging!
Perfect for players who want more economic depth and realism in their farming experience.
v1.0.9.3 — Wage Settings Fixes
Wage settings now save correctly — changing Cost Mode or Wage Level and then switching tabs no longer resets your choices back to defaults.
Enable Mod toggle works properly — turning the mod off and then back on now actually sticks. Previously the mod would always revert to off once you switched tabs.
Wage Level no longer rapid-cycles — pressing the left/right arrows on Wage Level would previously trigger an unstoppable loop until you interacted with Cost Mode. This is now fixed.
Cost Structure panel is now mode-aware — when you switch to Per Hectare mode, the Cost Structure text on the right side of the Wage Settings tab now shows per-hectare rates and billing notes instead of the hourly version.
Notes
No save game migration needed — existing saves load normally
All settings are saved per save game as before







