Variable Working Depth V1.1.0.0

FS25 Mods |
Variable Working Depth V1.1.0.0


Variable Working Depth makes disc harrows and cultivators work according to the selected working depth. It works with base-game and modded equipment without editing XML files or buying anything from the store.

When the mod is first installed, each implement’s factory position behaves exactly as it does in the original game. The system starts controlling the working depth only when you adjust the depth setpoint.

The depth setpoint ranges from 0 to 100% and is adjusted with Ctrl + Num Plus / Minus. At 0%, the discs barely touch the ground and perform no tillage, so lowered does not necessarily mean working.

  • Shallow: seedbed preparation, the typical job of a disc harrow.
  • Medium: cultivation, similar to the work of a cultivator or heavy disc harrow.
  • Deep: plowing, or subsoiling with vwdSet deepMode subsoiler in the console.

Working-mode changes use hysteresis, so the system does not flicker between states when driving over uneven terrain.

Features

  • Works with any disc harrow or cultivator, including base-game and modded equipment.
  • Implements with support wheels move the depth wheels relative to the frame, and the frame actually sinks like a real offset disc harrow.
  • Mounted implements without support wheels adjust the 3-point hitch height, and the hitch becomes rigid in height.
  • The control mode is selected automatically for each implement based on how it is built.
  • Draft load scales with working depth. Deeper work requires more tractor power, with higher consumption and lower speed. A lower setpoint saves power.
  • Hydraulic cylinder sound plays while adjusting the depth.
  • AI workers and Courseplay continue lowering, raising and operating the implement normally.
  • An on-screen terminal is designed to look like a real tractor’s onboard computer.
  • The terminal automatically uses the colors and real logo of the tractor brand operating the implement: John Deere, Case IH, New Holland, Fendt, Claas, Massey Ferguson, Valtra, Deutz-Fahr, Kubota, Challenger, Steyr. Other brands use a generic color scheme with their own logo.
  • The terminal displays the working depth in centimeters, type of operation, setpoint bar with factory position, adjustment in cm relative to factory setting, control mode, status LED for raised, position and working states, and draft load.
  • The terminal can be expanded, minimized to a single line, or hidden with Ctrl + Num Multiply.
  • With Ctrl + Num Divide, the cursor appears so you can use the − / + buttons, fine-tune with the mouse wheel, and drag the terminal wherever you want.
  • Click the logo to manually select the tractor brand.
  • The terminal position and state are remembered between game sessions.
  • The terminal provides technical information only, with no unnecessary data.
  • Depth setpoint is saved for each implement in the savegame.
  • Global settings are available via the vwd console command, including deep-work type, depth range, thresholds, and draft load.
  • In-game depth reference is self-calibrated for each implement.
  • Multiplayer and dedicated server compatible, with setpoint, work mode, and draft load synchronized for all players.
  • Translated into Spanish, English, German, and French.
  • Disc harrows and cultivators can create fields at any working depth, just like a plow. When moving beyond the edge of an existing field, the ground is converted into a field.
  • Field creation can be toggled on or off for each implement using the same key as the game’s default plow function, the ‘Y’ key by default, and it respects the farm’s “create fields” permission.

The mod does not require XML editing or any store purchase. Hook up the implement you already have and it works.

Changelog

  • V1.1.0.0
    Disc harrows and cultivators can now create fields at any working depth, just like a plow: when you move beyond the edge of an existing field, the ground is converted into a field. This feature can be toggled on or off for each implement using the same key as the game’s default plow function, the ‘Y’ key by default, and it respects the farm’s “create fields” permission. The type of cultivation is determined by the actual working depth in centimeters, rather than a percentage: up to 10 cm is considered “seedbed preparation,” 10 to 25 cm is “cultivation,” and anything over 25 cm is “plowing.” A disc harrow now operates between 8 and 30 cm, meaning it covers all three types of cultivation. The terminal displays the target depth in centimeters. Fixed: When loading a save game with an implement attached to the 3-point hitch, the loading process could get stuck at 89% (“Loading vehicles”). The same issue could occur for a multiplayer client when changing the working depth. Compatible with existing save games: simply install it over the previous version; there is no need to start a new game.

Author: GN Realism
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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