Transport Company v1.2

FS25 Mods |
Transport Company v1.2


Your map is already full of silos, dairies and mills moving goods between them. None of it pays you a penny.

Buy a headquarters and it does. Freight jobs are generated from the stations that already exist on your map, priced against the live economy. Haul them yourself, or put a driver in the cab and let the base game AI run the route while your fleet quietly books the miles, the diesel and the profit truck by truck.

Contract Board
– Jobs are generated from real stations on your map, using the live economy price of the goods to set the reward.

Two Ways To Run A Job
1: Haul it yourself -> Load at the pickup, tip at the destination. Progress moves as you tip.
2: Hire a driver -> Hands the route to the base game AI as a Load & Deliver job.

Per-Truck Books
– The base game only keeps farm-wide statistics. This tracks every truck separately.

Company Ledger
– Revenue, driver wages, fuel, distance and job count for the company as a whole, followed by a history of every finished and expired contract, newest first.
– Company figures are tracked separately from the fleet on purpose; a load you tip yourself cannot be pinned to a specific truck, because the station reports liters and a position, never the vehicle that delivered them.

Dispatch Office
– Four tabs in the in-game menu, built from stock FS25 menu widgets so it looks and behaves like the rest of the game.

V1.2.0.0
– Complete overhaul. Freight dispatch is now a real business.

NEW – Per-farm companies
– In multiplayer, every farm that owns an HQ now runs its own dispatch board, its own fleet and its own ledger
– Each company keeps its own board size, deadline, wage share and notification settings; debug logging stays a per-player setting
– Saved games are now stored per farm and upgrade in place from 1.x saves

NEW – Fair pay for the haul
– Rewards are distance-driven: a long haul pays more than a short one for the same goods, on top of the goods value
– Pallet contracts are priced against the live economy
– Contracts are sized to your fleet: no job ever asks for more than a few loads of your biggest truck and trailer
– Jobs come in three tiers: Standard, Urgent (shorter deadline, higher pay) and Bulk (more volume, tighter margin)
– Routes shorter than a pointless shuffle are not offered
– The dispatch detail panel shows distance, estimated fuel cost and estimated profit before you accept

NEW – Credit for your own driving
– Deliveries you haul yourself are now credited to the truck that tipped, so the Fleet tab shows revenue and job counts for your own driving too, not just hired-driver runs

NEW – Run a business
– Hire named drivers with weekly wages and growing experience, assign them to trucks, and grow your reputation by delivering on time
– Upgrade your headquarters for a bigger board and more driver capacity
– Service your trucks every 5000 km
– The ledger shows a rolling weekly profit and loss

IMPROVED
– Board diagnostics no longer spam the log on the 30-second top-up cycle
– The contract generator is now exercised by the test suite


Author: tisonK
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.



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