Transport Company v1.2.2.0

FS25 Mods |
Transport Company v1.2.2.0


Your map is already full of silos, dairies and mills moving goods between them. None of it pays you a penny.

Buy a headquarters and it does. Freight jobs are generated from the stations that already exist on your map, priced against the live economy. Haul them yourself, or put a driver in the cab and let the base game AI run the route while your fleet quietly books the miles, the diesel and the profit truck by truck.

Contract Board
– Jobs are generated from real stations on your map, using the live economy price of the goods to set the reward.

Two Ways To Run A Job
1: Haul it yourself -> Load at the pickup, tip at the destination. Progress moves as you tip.
2: Hire a driver -> Hands the route to the base game AI as a Load & Deliver job.

Per-Truck Books
– The base game only keeps farm-wide statistics. This tracks every truck separately.

Company Ledger
– Revenue, driver wages, fuel, distance and job count for the company as a whole, followed by a history of every finished and expired contract, newest first.
– Company figures are tracked separately from the fleet on purpose; a load you tip yourself cannot be pinned to a specific truck, because the station reports liters and a position, never the vehicle that delivered them.

Dispatch Office
– Four tabs in the in-game menu, built from stock FS25 menu widgets so it looks and behaves like the rest of the game.

V1.2.2.0
– NEW -> Trucks come home
– When a hired driver finishes a contract, the truck now drives itself back and parks near your Transport Company HQ instead of being left at the delivery point.
– New setting, Return truck to HQ (on by default): turn it off to leave finished trucks where they ended.

– ALSO NEW -> Help is in the game
– A Help button on every tab of the dispatch office opens a paged guide covering the contract board, running a job, drivers and the business, the ledger, settings and multiplayer.
– A troubleshooting page explains what to do when a hired driver gets stuck: press H to take control, reposition the truck, then re-hire the driver from the Dispatch tab so it replans and continues.

FIXED
– Long setting descriptions no longer get cut off
– The help dialog’s line breaks now render properly

v1.2.1.0 – FIXED
– Hiring a driver or upgrading the HQ no longer errors (the farm balance is now read through the correct engine API).
– Trucks are no longer charged maintenance for miles driven before the company enrolled them, and overdue services are billed once instead of once per second.


Author: tisonK
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.



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