


Your tractor responds to soil conditions, with implement draft varying by soil type and moisture, and tyre grip determined by tyre size, load and pressure.
Features
- Realistic implement draft for ploughs, rippers, subsoilers, cultivators, disc harrows and seeders, based on agricultural engineering standards
- Uses Precision Farming soil types and soil moisture, and works without Precision Farming using a medium soil
- Soil moisture varies by soil type, with sand drying fast and clay staying heavy for days
- Tyre and soil traction based on real tyre sizes, such as
710/60R38, wheel load and pressure - Rolling resistance in soft soil
- Automatic tyre pressure based on axle load
- CTIS support with 4×4 Traction System, VarioGrip style
- Fixed pressure on tractors without CTIS
- Tracks supported
- Replaces the game’s own draft force, with no double counting
- Movable HUD: Ctrl+Shift+H to show or hide it, and Ctrl+Shift+M to use the mouse to drag it anywhere
- Settings in
modSettings/FS25_SoilDraftPhysics.xml, including intensity and traction scale
Specifications
- Implement draft is calculated per implement type, width, depth and speed
- Draft calculation standard: ASABE D497
- Traction calculation standard: Brixius traction
- Precision Farming soil types range from sand to silty clay
BETA: Feedback and log.txt are welcome.
Not recommended with Mud System Physics or Tractor Terrain Dynamics. Tyre grip is handed over to them automatically.






