





FS25 Seasonal Crop Stress adds soil moisture and drought mechanics. Heat evaporates water, rain restores it, sandy soil drains faster than clay, and drought stress affects crop yield during critical growth windows.
Features
- Real Soil Moisture Physics
- Soil-Type Drainage
- Crop-Critical Stress Windows
- Drought Yield Penalty
- Field Moisture HUD & Forecast
- Crop Consultant Risk Summary
- Water Pump & Center-Pivot Irrigation
- Multiplayer & 9 Languages
Controls
- Toggle Field Moisture HUD: Shift + M
- Open Crop Consultant: Shift + C
- Set irrigation schedule: Shift + I (or E near a pivot)
- Open Settings: Shift + S
- Move / resize the HUD: Shift + H
Drought stress only affects each crop’s critical growth window. A Crop Consultant warning indicates that irrigation is needed before harvest.
Changelog
- V1.2.6.0
Added: Finite irrigation water, pumps and water sources hold real water. Scheduled irrigation plans, covers and draws from them, Irrigate Now checks what is really there, and the Agronomy difficulty dial, with Settings Hub, sets how fast irrigation drains a pump.
Pivot rain key: pivots pause in rain and resume after it, with a fitted pause, sensor and gate. Auto and Manual modes are applied on load. A Reinke A22 pivot is included, and the shop pivot was swapped for a water tank and pump.
Thirsty Ground: dry ground absorbs irrigation more slowly, and water a patch rejects gets one chance to run off onto the lowest neighbouring patch of the same field.
Rainstar irrigation: walk-up watering, and control and reports from the PDA and the Realistic Farming Esc page.
Moisture map: the crop moisture map draws per-pixel moisture through the game’s own map overlay, with irrigator water and seeds shown from load.
Crop Stress Field Guide and a live yield-loss readout. Field lists are grouped by GPS outline.
With Soil & Fertilizer installed, the moisture HUD flags each field’s weeds (W), pests (P), scouted disease (D) and fertilizer need (F), and drought stress uses Soil’s crop nutrient window when Soil reports it.
A moisture HUD show/hide toggle and actions in the Control Center. The HUD follows the base game’s theme, with an independent forecast pane and width resizing.
Changed: Soil moisture is Crop Stress’s own. With Realistic Weather installed, Crop Stress takes only the weather, temperature and rain, from it and keeps its own moisture scale, so its Healthy and Critical thresholds no longer apply to Realistic Weather’s crop ranges.
Moisture is saved and restored truthfully: an unknown reading stays unknown instead of reading as 0, and a field’s ground recovers after a restore.
Switching Seasonal Crop Stress off now really switches it off: harvests take no drought cut, other mods stop reading its moisture, and its HUD, PDA and map show no readings.
Multiplayer: Show Moisture HUD, Crop Alerts and Alert Cooldown are each player’s own; a setting changed from the Farm Tablet reaches every player at once; a client admin’s heat wave runs on the host after a rights check.
Fixed: The Crop Moisture map’s labels show text again instead of “Missing …” messages, reported on 1.2.5.96.
Translations: 1,137 garbled lines in all 26 language files are decoded, the PDA is fully translated, French Canadian reads French, the Korean Field Detail label is fixed, and the title and description read correctly in the mod manager.
Clicks on other Esc menu pages no longer open the Crop Stress screen or change the moisture map.
The pivot no longer grabs numpad 2, 4, 6 and 8, keyboard defaults are bound with live Controls hints, and the pump no longer plays a wood-chipper sound when turned on.
A HUD crash on fields with no moisture reading is fixed, and water source names and pump registration no longer stop saves from loading.
With Time Guard 1.0.0.0, the daily moisture settle runs on Crop Stress’s own day tracking. - V1.2.5.0
This release adds the release gate, the mechanism that lets new systems ship locked until deliberately released. New in this version: Release gate. Seasonal Crop Stress now carries a lock registry that keeps experimental systems off until they are deliberately released, as an explicit opt-in that is independent of the difficulty setting.
New setting: Experimental Systems. Under the mod’s settings, default off, stable only. Turn it on to use experimental systems at your own risk.
Nothing gated yet. This release wires the mechanism in. The future #89 rebuild and moisture-coupling rows are noted but not built. The F93 temperature fix stays in the stable baseline. Everything else works exactly as before. Soil moisture, crop stress, irrigation, and the F93 temperature fix are untouched. - V1.2.3.1
New: Center pivot irrigation arm now visually spins when irrigation is active. Speed is configurable via thearmMinPerRevattribute in XML, default: 30 min/revolution.
New: Terrain-following support, pivot spans rise and fall as the arm rotates over uneven ground, requires updated model withspan_Nnodes.
New: Wheel animation, wheel rotation is physically tied to how far the arm travels. Inner towers spin slower than the tip, which is correct.
Fixed: Replaced a broken node lookup function that was silently failing, preventing the arm from animating at all.






