



Please note that due to its complexity (several tens of thousands of lines of code), the mod does not currently support multiplayer play, but this is planned.
V1.0.0.7
– Manure and liquid manure will not be produced with this, will update later
– Reworked production (backend for future feature)
– Added the following settings options:
– Change animal dealer max animals
– Animals with reproduction > 0 are now correctly given offspring when loading the mod for the first time and wont be stuck at x reproduction
– Further fixes to prevent irregular aging of newborns
– Fixed baby goats producing goat milk
– Fixed baby roosters showing as adults
– Fixed animals still showing on dealer list after being sold
– Fixed brush cant be used on horses
– Fixed horse info box not showing after dismounting
– Fixed error when attempting to unload multiple horses into non-husbandry
Features:
– Male animals
– Higher value
– Required for reproduction
– No male models (I’m not a 3D artist)
Visual Animals:
The number of visual animals per stance has been increased from 25 in the original game to a maximum of 200. The number can be adjusted using a slider.
Individual Animals
– All animals are now 100% individual, and the outdated cluster system has been abolished, allowing for more variety in the game and among the animals.
– Each animal has its own unique identifier based on the UK Cattle Identification System.
– Each animal has a birthday and a country of origin.
– Each animal can be named.
– Supported animals have ear tags on their left and right ears that indicate their country of origin, farm ID, animal ID, name, and birthday, as well as a partial identifier on their rump.
– Supported animals have nose rings.
Improved Pregnancy System:
– Animals of different species have different numbers of potential offspring per pregnancy (for example, cows can have 0–3 calves).
– Offspring are conceived in the mother when she is fertilized, rather than at birth.
– The number of expected offspring and their due date can be displayed.
– The reproductive period is now individual for each animal; not all animals of the same species require the same amount of time to give birth.
Genetic System
– New Genetic System
– Each animal has various genetic modifiers that are completely individual.
– Current genetic factors include health, fertility, metabolism, productivity, and meat quality.
– Genetics influence various aspects of the animal, such as pregnancy and sale value.
Weight system
– New weight system
– Every animal has an individual weight and moves towards or from its ideal weight daily due to the amount of food and water consumed (based on its metabolism).
– Weight influences the sale value and health and can lead to death, especially in young animals.
Improved user interface
– New pedigree visible in the animal screen
– The animal screen and the info box for each animal offer a lot of additional information.
Improved Production
– The production of assisted animals is based on several factors. Cows only produce milk during lactation, and their yield rises and falls depending on the previous pregnancy.
– Sheep only produce wool during the warmer months.
Death and Aging:
– The aging of animals is no longer limited to five years.
– Every animal species has an expected lifespan, and every animal can die of old age, but can also live longer.
– Animals can die from disease, accidents, and miscarriages.
Improved Animal Trader
– The Animal Trader has been completely redesigned.
– Each supported country in the world now has several unique farms, each producing up to 3 types of animals.
– Each farm sends some of its animals to the Animal Trader every day.
– Each animal is unique and no longer a template. It is generated based on the quality of the farm it came from.
– Each animal sent to the Trader will eventually disappear and will no longer be available for purchase, but will be replaced by new ones.
– Most animals are native to your country, but some are imported from abroad.
– Animals at the Trader can be pregnant and all have unique genetic traits that affect their price and usefulness.
Planned Features
– Diseases
– Genetic Diseases






