Realistic Livestock – Ritter version V1.4.1

FS25 Mods |
Realistic Livestock – Ritter version V1.4.1


This is a modified version of the FS25 Realistic Livestock mod. The current goal is to keep the core parts of the mod working for personal use, with occasional fixes or improvements. This version is less ambitious than the original.

Features

  • Automatically migrates savegame data from Arrow-kb’s Realistic Livestock to this version.
  • Added Highland Bulls based on Renfordt’s PR 389 in Arrow-kb’s original mod.
  • Removed the Font Library dependency by including the required functionality directly in the mod.

Version 1.4.1

  • Added vaccination from the Diseases dialog: cattle against BRD, pigs against PED, sheep and goats against pulpy kidney, and cows and female goats against mastitis.
  • Piglets, lambs and goat kids born in your pens to an immune mother start life protected against PED or pulpy kidney.
  • Added footrot for cattle, sheep and goats, with treatment and a vaccine.
  • Added the Filter button and saved-filter cycling to the trailer Transfer tab, so you can filter, then load or unload only the animals you want.
  • Added a coloured icon to each row of the Diseases dialog.
  • Starving animals lose health more slowly.
  • Good health genetics now help.
  • Old-age and accident deaths no longer rise when using more days per month.
  • Immunity times now show in months, and the info box beside an animal no longer shows how long a past illness lasted.
  • The Diseases dialog lists the disease that most needs attention first.
  • The Diseases dialog asks before starting, resuming or stopping a treatment.
  • The CSV export now lists only player farms’ animals, with rounded numbers and more columns.
  • Changed the Message Log icons and added colour-blind support.
  • Message Log entries now use red for problems you can still fix, orange for deaths and other setbacks, and green for births and cures.
  • Fixed multi-second freezes when moving animals with some mod combinations.
  • Fixed animals with better health genetics losing health faster, not slower, when they are short of food.
  • Fixed old-age and accident deaths becoming more frequent the more days your months have.
  • Fixed an animal at the dealer or in the artificial insemination catalogue occasionally missing a day of ageing and disease progress when the animal listed before it died that day.
  • Fixed the Diseases dialog cutting off long disease names and misaligning its column headers.
  • Fixed the pen selector not getting keyboard focus when a tab opens on an empty pen.
  • Fixed the daily deaths summary showing the English word “from” in every language.
  • Fixed food, water and straw rates under 1 litre a day showing as “0L / day”.
  • Fixed pasture pens leaving meadow grass out of the food total and feed forecast.
  • Updated the Russian translation, contributed by frezer89.
  • Documentation now explains vaccination, footrot and protection from the mother in the disease and breeding guides, the overview, the FAQ and the cattle, pig and sheep factsheets.
  • Corrected the mod compatibility and Hof Bergmann pages on what the LSFM Animal Transport Pack’s herding does with Realistic Livestock.

Version 1.4

This is the disease release. The disease system was rebuilt from the ground up: an illness now runs day by day, can hide for a while before symptoms show on harder settings, and is tuned by a five-level difficulty setting. Four new diseases join the five previously included, among them colic, the first disease for horses. A sick animal can no longer be sold or sent to the butcher while it shows symptoms. Treat it, or cull it from the Diseases dialog.

When updating an existing save, every disease, immunity, part-way treatment and CVM carrier in the save is cleared on first load, so the herd starts out healthy. The Diseases setting becomes Normal, or Off if diseases were off.

  • Nine diseases: avian flu (HPAI), BRD, pulpy kidney and colic join mastitis, CVM, foot and mouth, PED and avian flu (LPAI).
  • On Hard and Very hard, a newly infected animal looks healthy for a while before its symptoms show.
  • Five difficulty levels are available: Off, Easy, Normal, Hard and Very hard, plus a Choose Diseases list to switch single diseases off.
  • A sick animal cannot be sold or butchered while it shows symptoms, by you or the herdsman. The Cull button removes it for a share of its value.
  • Growth, breeding, eggs, wool and manure all suffer while an animal is ill.
  • Added avian flu (HPAI) for chickens, BRD for cattle and pulpy kidney for sheep and goats. HPAI cannot be treated, so cull a bird that shows it straight away to stop it spreading through the flock.
  • Added colic, the first horse disease. A horse can fall ill with it on its own, it never spreads, grows more slowly if it is still young, and can die of it. A $500 treatment course cures it about half the time.
  • On Hard and Very hard, a newly infected animal of most diseases shows nothing until its symptoms appear. On every level, the “Contracted” message now arrives on the day symptoms show. An animal still in the hidden phase already spreads its disease.
  • Most illnesses slow weight gain while an animal shows symptoms. Mastitis and foot and mouth also lower its chance of conceiving.
  • The Cull button in the Diseases dialog removes an animal showing symptoms from the herd for good and pays 33% of its current sale price, or nothing for a chicken.
  • Added Choose Diseases to the RL Menu settings. Individual diseases can be switched off so no new cases of them start; animals that already have one keep it until it runs its course.
  • Added a message when a treatment course ends without curing the animal.
  • Added a credit to Renfordt’s Enhanced Livestock: changes to the disease system are inspired by it, with some parts converted directly from it.
  • Rebuilt the disease system to run on the daily tick instead of once a month. Catching, spreading, treatment and recovery all move day by day, and each disease’s chance of striking is a monthly rate by age, so longer months no longer raise it.

Author: rittermod
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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Useful Information: How to install FS25 Mods | Farming Simulator 25 FAQ | Farming Simulator 25 News | FS25 System Requirements | Download FS25 Game | Giants Editor FS25 | FS25 Modding Guide | FS25 Cheats | FS25 Guides

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