Realistic Harvesting V1.6.3.2

FS25 Mods |
Realistic Harvesting V1.6.3.2


Realistic Harvesting adds dynamic harvesting physics based on crop density, cutting width, moisture, machine power and mechanical calibration.

Features

  • Physics-based engine load and speed: Ground speed dynamically adapts based on harvested crop mass (t/h), header width and vehicle horsepower. Overloading the engine or using incorrect settings results in real grain loss.
  • All machine types supported: Grain Combines, Forage Harvesters (chaff/silage), Root & Vegetable Harvesters (potatoes, beets, carrots, parsnips, spinach, peas), Cotton and Sugarcane.
  • Interactive Combine Calibration (RShift + K): Calibrate Rotor/Drum RPM, Concave Clearance, Fan Speed and Sieves for each crop. Correct settings ensure maximum yield and minimum loss.
  • Workshop Upgrade Packages (Tiers 1-4): Upgrade your combine at the shop.
  • Level 1 (Standard): Fully manual operation.
  • Level 2 (Sensor Kit): Displays calibration guidance hints (low / optimal / high).
  • Level 3 (Yield Monitor): Real-time yield (t/ha, bu/ac), area rate (ha/h) and moisture telemetry.
  • Level 4 (Opti-Harvest AI): Automatic settings calibration and automated speed management.
  • AI & Courseplay Compatibility: AI helpers and Courseplay workers automatically utilize your saved profiles or optimal calibrations.
  • Draggable HUD: Movable on-screen display showing live Engine Load, Productivity (t/h, ha/h), Crop Loss % and Moisture.
  • Global Crop Profiles: Save tuning profiles that automatically load across your combines and savegames.
  • 3 Difficulty Modes (ESC Settings): Arcade (relaxed), Normal (balanced) or Realistic (strict physical limits and penalties).

Bug Reports & Issues: https://github.com/exekx/FS25_RealisticHarvesting/issues

Discord & Suggestions:

Changelog

  • V1.6.3.2
    • Headland Speed Governing: Fixed an issue where harvesters remained speed-locked at harvesting crawl speeds (5 km/h) during headland turns. Lifting the header now immediately releases the motor to full maneuvering speed (15-20 km/h).
    • Implement Chain & Hydraulic Verification: Prioritized authentic feeder house hydraulics (getJointMoveDown, getIsImplementChainLowered) over unfolded header states (Foldable:getIsLowered), preventing wide and draper headers from falsely reporting a lowered cutting state when lifted.
    • Dedicated Server Live Telemetry Sync: Replaced unsupported bitwise operations with native GIANTS Engine 10 methods, fully restoring real-time network stream replication for engine load, throughput (t/h), yield and recommended speed on multiplayer clients.
    • Automated Helper Synchronization: Added synchronized header start/stop for helpers when separate header launch is active, and resolved live driver handover telemetry resets.
  • V1.6.3.0
    • Combine Physics & Powertrain Dynamics: Closed-loop speed and load stabilization with improved measurement intervals and hydrostatic transmission response. Reduces engine hunting, chassis jerking and false emergency braking across tramlines and crop gaps.
    • Threshing drum flywheel inertia now smooths load transitions and prevents brief crop-density drops from collapsing the load gauge.
    • Ground-speed calculations use filtered power-slope equilibrium for smoother speed targets in lighter crop.
    • Temporary tramlines and gaps are detected automatically, holding cruise speed steady instead of causing throttle surges.
    • Crop-speed memory is isolated from headland turns and idle passes, ensuring safe re-entry speeds into standing crop.
    • Weed sampling now only considers visible growth stages, avoiding false infestation and power penalties.
    • Shift+K calibration automatically filters crops based on both bunker capacity and attached header capabilities.
    • Dedicated calibration profiles added for pod vegetable harvesters, grape and olive machines.
    • Cotton harvesters retain their native engine behavior and vehicle classification.
    • Balers, pelletizers and bale processors are fully excluded from harvester electronics, telemetry and power systems.
    • Improved compatibility with machines such as the John Deere CP690, CS770 and Case IH Module Express 635.
    • Calibration and AUTO tuning now wait for server confirmation before displaying success.
    • Full live telemetry is synchronized to multiplayer clients, including horsepower, slope, knife wear, chopper status and loss causes.
    • Trip counters and fleet statistics are isolated per individual machine.
    • Simulation settings are administrator-only and synchronized when players join.
    • Dedicated server autosaves now persist realisticHarvestingData.xml correctly.
    • Trip resets are server validated to prevent multiplayer desynchronization.
    • New 8-cell in-cab Yield Monitor with mass flow, field progress, average yield, clean mass and fuel efficiency.
    • Real diesel consumption tracking with trip and field statistics in L, L/ha and L/t.
    • Middle Mouse Button enables an interactive HUD cursor for moving cells and changing displayed metrics.
    • Selectable HUD layouts with automatic text scaling for different languages.
    • Loss telemetry now separates speed overload, mechanical setup, moisture and slope effects.
    • Improved field merging with precise boundary detection and plowing verification, preventing fields from being incorrectly joined across roads or grass.
    • Shift+J Harvest History and Fleet Telemetry can now be opened from any vehicle or while on foot.
    • Fleet overview displays player names, AI workers, idle machines and parked vehicles.
    • Seasonal financial tracking includes crop revenue, diesel costs and net operating margin.
    • Fleet operating hours now track actual harvesting time instead of total engine hours.
    • Trip odometers are stored directly in vehicles.xml and survive reloads and vehicle resets.
    • Existing savegames are protected with additional compatibility guards.
    • Trusted engine functions now use direct method calls instead of unnecessary protected wrappers.
    • Crop density conversion and active farm detection are centralized across UI and telemetry systems.
  • V1.6.2.0
    • Harvest Records and Statistics (Right Shift + J): Added fullscreen harvest journal and fleet analytics menu.
    • Added active field trip counter tracking worked area, harvested mass, average yield, live throughput and financial losses.
    • Added quick field counter reset via Right Shift + R shortcut or in-menu button.
    • Added farm fields overview with detailed yield and loss statistics for each field and contract.
    • Added fleet telemetry tracking harvester status, active driver, machine wear and grain tank fill level.
    • Added support for leased and mission contract combines with automatic list cleanup upon return.
    • Added seasonal archive recording harvest operations and history across all past years.
    • Added loss root cause diagnostics (separator overload, moisture and dew, knife wear, field slopes) and operator efficiency scoring.
    • Added automatic field counter reset when moving to a new field or changing crops.
    • Mouse Cursor and HUD Interaction: Added quick in-cab mouse cursor toggle via Middle Mouse Button (wheel click) without opening menus.
    • Added automatic camera rotation suspension while mouse cursor is active.
    • Configured clean cursor dismissal on secondary wheel click with deboun

Author: exekx
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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