Move Placeables Advanced V2.4.0.0

FS25 Mods |
Move Placeables Advanced V2.4.0.0


This mod allows you to reposition placed objects along all three axes, X, Y and Z, and rotate them around all three axes.

Features

Usage:

  • Open the construction screen, default: Shift+P
  • Click on the placed object
  • Select the Move button
  • Left-click on one of the 3 displayed axes, green, blue or red, and move the mouse > Move the object along the selected axis
  • Right-click on one of the 3 axes and move the mouse > Change the object’s rotation around that axis
  • Press B to toggle free mode, just like when buying: off, default, means the ground is leveled and painted at the new position, with additional earthwork costs; on means the object is moved without changing the ground
  • Confirm the change by clicking on the placeable object again or pressing the Escape key; a final confirmation prompt will appear
  • During editing, you can also reject or undo the change by pressing Escape

When guides are enabled, which is the default, the following markings are displayed:

  • White line frame: Leveling and texturing area
  • Pink line frame: Collision area, not available in free mode
  • Yellow line frame: Fence path, only when moving

Settings for the mod are located under General Settings in the menu:

  • Free Movement: When enabled, moving objects incurs no cost.
  • Show Coordinate Overlay: Displays the start and current coordinates, position and rotation, as an overlay when moving.
  • Fence Undo Cost Refund: When enabled, undoing the last husbandry fence segment refunds its cost.
  • Align Axes to the Object: When enabled, the move gizmo aligns to the object’s own axes by default instead of world axes.
  • Show Guide Lines When Buying: Shows colored guide lines while buying or placing an object, including the collision area and ground clearing area.
  • Show Guide Lines When Moving: Shows colored guide lines while moving an object, including the collision area, ground clearing area and fence outline.

The new mod is not compatible with the old mod but replaces it. If you are using the mod FS25_RearrangePlaceables.zip, you must delete it first in order to use Move Placeables Advanced.

Changelog

Version 2.4:

  • NEW: Free mode toggle, B, when moving placeables, just like when buying
  • Free mode off, default: The ground at the new position is leveled and painted with the ground texture, and the area is cleared, including field, weeds, stones, decoration and bulk material; earthwork costs are added to the moving price
  • If the ground cannot be adjusted, for example because it is blocked, you are asked whether to move the object without ground adjustment
  • Free mode on: The object is moved without changing the ground, which was the previous behavior
  • Fixed: Pallet spawn areas, for example greenhouses, production points, beehives, husbandries and pallet/vehicle buying stations, are now moved with the object
  • White guide lines, ground changes, are drawn slightly higher so they stay visible when overlapping with the pink lines

Version 2.3:

  • Removed the “Fence Gate Fix” since Giants has since fixed this in the base game
  • Corrected the colors of the gizmo axes
  • NEW: Display of collision detection areas, non-free mode, when purchasing new placeables and moving them, indicated by white lines
  • NEW: Display of ground adjustment areas, leveling and texturing, when purchasing new placeables and moving them, indicated by pink lines
  • NEW: Options to show or hide guide lines when buying or moving placeables

Version 2.2:

  • Added an option to specify whether the axis shift aligns with the object’s axes or with the world axes
  • Default: Object axes, previously world axes, check last Screenshot

Version 2.1:
# New Features

  • When moving animal barns, pasture fences are now also moved, indicated by yellow lines
  • Fences automatically adjust to the new ground level when moved
  • After moving an animal pen, you are asked whether a new pasture should be created within the fenced area
  • Map hotspots and teleport points for production facilities, animal pens and other objects are now also correctly moved and updated
  • Refund for barn/fence construction: Undoing the last element now also refunds the cost of that element
  • Configurable in the game settings, menu, default: enabled

# Bug Fixes

  • Fixed collision areas when moving placeables and immediate release of previous collision areas
  • Fixed synchronization issues in multiplayer for pastures, fences and animal displays
  • Pre-placed map placeables that are moved are now saved at the new position and loaded correctly with the save game, using a separate XML in the save game
  • Multiplayer

# Base Game Bug Fixes, Starting with Game Version 1.18

  • In rare cases, fence gates float or sink into the ground after loading a save file
  • All fence gates are repositioned at startup and adjusted to the terrain height

Version 2.0.0.0:

  • Completely new code
  • Various minor bug fixes
  • Various logic optimizations
  • Pre-placed map objects can now be repositioned without errors
  • Added setting for repositioning costs
  • Added overlay showing before, after and diff for the object’s alignment and rotation, which can be disabled in settings

Author: Helfer B.
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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Useful Information: How to install FS25 Mods | Farming Simulator 25 FAQ | Farming Simulator 25 News | FS25 System Requirements | Download FS25 Game | Giants Editor FS25 | FS25 Modding Guide | FS25 Cheats | FS25 Guides

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