Lightning Shock v1.1.1.4

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Lightning Shock v1.1.1.4

Lightning Shock v1.1.1.4

What if the storm were no longer just a visual effect?
Lightning tears across the sky and thunder shakes the countryside-but this time, something else is happening. This mod goes beyond lights and sounds: the storm actively interferes with the gameplay, forcing you to adapt.

GIANTS once rejected one of my ideas simply because I dared to create something unusual. This time, I’m not going to explain myself. I’ll let the storm answer for me. I created this mod for my own enjoyment and according to my personal vision. I aim to recreate realistic situations. Regular updates are planned, as I still have plenty of ideas. Let’s push the limits of the GIANTS Engine…

V1.1.1.4
– Electrical poles, utility poles and radio towers have 40% higher target priority than houses.
– A strike pauses GIANTS AI, CoursePlay or AutoDrive without deleting the preserved task.
– The consist’s motor and lights remain disabled throughout the outage.
– After the lights return, the motor remains forcibly stopped for another five seconds.
– Multiple struck AI vehicles restart with a random 1–15 second stagger.
– The previous work or journey resumes five seconds after motor start.
– One short and one slightly longer horn signal, plus two high-beam flashes, announce resumption.
– The complete placeable light cache is built before gameplay begins.
– The first-30-second light discovery and per-frame cache expansion have been removed.
– Light-cache processing can no longer overlap CoursePlay’s first start.


Author: B O X E R
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