


Kirikouano menu HUD: F12 opens and closes a modular, compact panel with toggles and tools for vehicles, farms, weather, buildings and more. Keyboard navigation is available by wheel or click, or with Up/Down/Enter; controller buttons are not assigned automatically to avoid conflicts with your settings.
The panel moves with the dedicated I/J/K/L keys, not the arrows, to avoid conflicts with the camera. Time and Weather actions use game developer console commands and require the -cheats launch option; all other features work without it.
Features
- Silver, full fill, no wear, flight, fast speed and strength toggles
- Automatic doors and barriers
- Free terraforming
- Clean, repair and empty vats
- Choose grain
- Spawn pallets and bales
- Buy all terrain
- Field status editor
- Right overturned vehicle
- Quick save
- Movable and recolorable panel
- Controller actions use the
KM_MENU_*actions. Assign them in Options > Controls > Controller if necessary.
Changelog
V1.5.0.0
New: tree planting, with a “Plant a tree” button and tree type selection in the FARM tab.
New: hail added to the weather.
VEHICLE tab divided into sub-tabs: Maintenance, Fleet, Tools, Driving, Shop and IC.
Beacon light: a single ON/OFF button.
Complete automatic translation in FR, EN, DE, PL and IT: menu, notifications and panels.
Language selector removed: the menu follows the game language.
Descriptions and key texts translated into Polish and Italian.
V1.4.0.0
New: cargo straps, tighten or loosen all with one click in the VEHICLE tab.
Pallet and bale loading: completely redesigned custom system, with physics disabled during transport and no more objects flying away.
Loading: stacking up to 3 levels high instead of 2.
Loading: automatic positioning according to the actual dimensions of each attached trailer.
Loading: filter for All, Pallets only or Bales only.
Loading: fixed the positioning of round and square bales, which no longer touch the ground or protrude.
Loading: reduced empty spaces between pallets for tighter loading.
Loading: fixed overhangs at the front and rear of the trailer.
Unloading: completely redesigned, with clean stacking like “farm storage”.
Unloading: choose the unloading direction, front, rear, left or right.
Removed an old duplicate loading system that caused inconsistencies.
Vehicle teleportation: fixed articulated vehicles, such as tractors, which could fly away after teleportation.
Manual tool attachment: fixed several coupling bugs.
Shops, including purchase, sale and pallets: double-click protection to prevent duplicate purchases or sales.
Multiplayer stability fixes and various internal adjustments.
Complete interface redesign: new dark theme, decorative border, revised banner and icons.
You can also make the dog move, make the dog return to its kennel and feed it.
V1.3.0.0
New BUILDINGS tab: spawn any building or fence from the game’s entire catalog, with a live photo preview of the selected object, whether in the spawn list or by browsing your already placed buildings.
Directional cross to precisely position a building: movement, rotation and setting on the ground, with real arrow icons rather than text.
Deletion of a building secured by double confirmation: one click arms it, and a second click within 4 seconds confirms it to avoid accidental deletions.
Successive installations of the same building or the same vehicle are now automatically spaced to prevent them from overlapping.
Note about fences: the game automatically merges two fences of the same model placed nearby into a single continuous network. This is a behavior of the game itself, not something the mod can change. To have several separate fences that can be moved independently, choose a different fence model for each installation. If two fences have already merged, you must use the game’s native store to separate them again.
New image preview of the selected fruit in the field editor in the FIELD tab, with the real icons of the game.
Menu button pressing animations, in the spirit of the game’s native menus.
New graphic palette featuring the true colors of the Farming Simulator 25 interface.
Completely revised controller navigation: the camera and vehicle controls are no longer disturbed while the menu is open, except on the BUILDINGS tab, where the camera voluntarily remains free to properly position what you place.
Tab switching on keyboard and controller fixed, as it previously only worked with the mouse.
FIXES
Fixed: a bug sometimes prevented a building from being properly deleted.
Fixed: a crash could occur just after deleting a building.
Fixed: the menu could get stuck on the preview of an old building without returning to the list.
Fixed: collision avoidance for fences and buildings did not work when placed via the game’s native store. It now works both from the menu and from the store.
Fixed: some vehicles appeared as failed in the game logs when they had actually loaded successfully in-game.
Fixed: large vehicles could fail to spawn on non-flat terrain. The landing position is now based on the actual terrain.
Various stability and general reliability adjustments to the menu.






