



Converted from FS22_IncomeMod. Income Mod provides passive income automatically, either hourly or daily, based on the chosen difficulty or a custom amount.
Features
- Easy / Normal / Hard difficulty presets
- Custom income amount option
- In-game notifications
- Fully configurable via console commands or in the pause menu
- Settings saved automatically
- Works in singleplayer and multiplayer
- Lightweight and stable
Please be aware:
You need to have developer mode enabled in order to open the console.
This can be done in your FS game folder. Look for game.xml.
Change <development><controls> to "true"</controls></development>
V2.2.0.0
The Emergency Loan feature now tells you what’s actually happening with your finances instead of just showing a balance.
What’s new:
- The loan report now shows a forecast: your expected regular income, your known upcoming bills, a separate estimate of your recent day-to-day spending, and a projection of how low your cash will get. If that projection goes negative, it’s flagged as a shortage warning so you can act before you’re actually broke.
- You can now repay the loan for any amount you choose, not just pay it off in full.
- New Income HUD show/hide toggle added to the suite Control Center (requires
SettingsHub). - No save migration needed.
V2.1.8.0
Quality-of-life additions for managing your income display.
What’s new:
- Toggle the income HUD with Right Shift + I, and enter edit mode with Right Shift + J.
- Open your income report from the suite Control Center (with
SettingsHubinstalled). - HUD and settings styling improvements.
- No save migration needed. Existing saves load as normal.
V2.1.7.0
This release adds the release gate: new systems ship locked until deliberately released. Nothing is taken away from the proven baseline, and experimental systems stay off unless you turn them on.
New in this version:
- Release gate. Experimental systems ship locked until deliberately released, as an explicit opt-in that is independent of the difficulty setting.
- New setting: Experimental Systems. Under the mod’s settings, default off (stable only). Turn it on to use experimental systems at your own risk.
- C3 loan elaboration locked. The emergency loan stays available as the interest-free bridge loan it has always been: grant, re-draw, forecast and repayment are untouched. What stays locked is the cost elaboration (the escalation and the Time Guard compounding). The floor escape is never removed: a broke farm can always reach the base-game loan. Everything else works exactly as before. The passive income system, the HUD, and the report dialog are untouched.






