





Welcome to Grafenau Farm, a lovingly designed small and idyllic map for Farming Simulator 25. It focuses on micromanagement, attention to detail, and the authentic feeling of country life.
Features
- 31 fields of varying sizes
- Many fields can be combined and expanded by clearing forests
- 3 selling points and the small village of Grafenau
- Biogas plant and numerous production facilities
- Farm with pigs, cows, chickens, and shelters
- Horse and cow pasture included
- Predominantly custom buildings
- Flower greenhouse and smokehouse can be placed by the player
- Log and sapling production
- Production lines expanded to include paper, cardboard, and wooden crates
- Placeable cats
- Cat food
- Foals added
- New walkways
- Animal feeding system completely overhauled
- CCM, CCM raw, ground grain, and ground protein added
- CCM silo added as a placeable object on the map
- Animal feed adjusted for CCM, ground grain, and ground protein
- All map hotspots updated
- All map and production action markers recreated
- Orchard added
- Map expanded
- Train system installed
- New crops: Taro and white grapes
- New production lines: Taro flour, taro sacks, and white wine
- Placeable butcher shop, with a spot available in the village
- Farmlands adjusted
- New mixers for feed, field crops, grain milling, and pellets
- Field factory removed
- Various visual glitches fixed
- Precision Farming ready with its own soil map
- Dedicated help pages in the ESC menu
- Harmonious atmosphere and rural flair
- All farm buildings can also be placed manually by the owner
- All pens can be mucked out manually if you do not place a manure heap. The manure spawns automatically inside the pens.
Energy and Electricity System
Some production facilities now require electricity, which must be actively generated.
- Electricity generation via the biogas plant (BGA)
- Electricity generation via the thermal power plant
- Electricity generation via solar panels
- Large storage unit at the biogas plant
- Small, placeable storage unit
This adds an extra management layer to the production chains.
Productions
- Cheese factory
- Jam
- Oil mill
- Carpenter
- Sawmill
- Bakery
- Tailor
- Juice factory
- Orchards
- Fishery
Multi-Crops
- Rye
- Clover
- Field grass
- Spelt
- Triticale
- Poppy, harvestable
- Mustard, harvestable
- Winter wheat
- Spring wheat
- Winter barley
- Spring barley
- Hemp
- Flaxseed
- Alfalfa
Storage and Silo System
Storage has been made more realistic and categorized.
- Grain silo, for grain and similar crops
- Root crop storage and potato cellar, for potatoes and root crops
- Grass and straw storage, for grass, hay, and straw
No more all-in-one silos, planning is required.
Animal Species
- Standard animals
- Rabbits
- Geese
- Ducks
- Rabbit and goose hutches must be placed separately.
- Ducks can be integrated into any chicken coop.
- Custom animal feeding systems are explained in the help pages in the ESC menu.
Collectibles and Secrets
The collectibles can be discovered through a scavenger hunt. Instructions can be found in the village at the roundabout.
AutoDrive Instructions
AutoDrive courses are built into the map.
When you start the savegame for the first time, AutoDrive will ask if it should create courses. Select NO. If you select “Yes,” the built-in courses will be removed, and you will have to start a new savegame or record your own. The courses will disappear when you start a new game, regardless of difficulty level, if you have AutoDrive in your mods folder.
Individual AutoDrive courses are not included because the map already comes with them.
The Grafenau estate has nothing in common with the town of Grafenau. It is purely a fantasy map and is derived from the name Graf, nothing more.
Changelog
Changelog 1.3.0.0
NEW SAVEGAME REQUIRED!!!
I AM NOT GRANTING PERMISSION FOR THE ANIMALS; PERMISSION MUST BE OBTAINED FROM WINGITV!!!!!!!!!!!!!
- Log and sapling production
- Production lines expanded to include paper, cardboard, and wooden crates
- Placeable cats
- Cat food
- Foals added
- New walkways
- Animal feeding system completely overhauled
- CCM, CCM raw, ground grain, and ground protein added
- CCM silo added as a placeable object on the map
- Animal feed adjusted for CCM, ground grain, and ground protein
- All map hotspots updated
- All map and production action markers recreated
- Orchard added
- Map expanded
- Train system installed
- New crops: Taro and white grapes
- New production lines: Taro flour, taro sacks, white wine
- Placeable butcher shop, with a spot available in the village
- Farmlands adjusted
- New mixers for feed, field crops, grain milling, and pellets
- Field factory removed
- Various visual glitches fixed
V1.1.0.0
A new save game is needed!!! Unfortunately I didn’t manage to make a moving video because I’m very sick at the moment.
- Silo only for grain and what does not go into the halls of earth crops and bulk goods
- Hay storage revised, new name: grasses/straw storage
- Bulk goods and earth fruit hall added
- Potato cellar added
- Added methane transporter
- Added methane gas station
- Added power storage
- Some productions now need electricity
- Added farm shop and milk bar sales
- Completely new village and new buildings
- Completely new electricity network
- Pallet trigger built for compost pallets in U-shaped raised beds
- Forests that could not be purchased were replaced with fences
- Deco expanded across the entire map
- Stones installed for sale and in field production to produce lime
- Wood pellets now also in smokers and flower greenhouses
- Sheep/Cigarette tarpaulins fixed
- Added several grass folios to paint
- Small pellet production fixed
- Rabbit hutch completely fixed, rabbits now need water and give manure
- All stables can now be filled with either straw or straw pellets, straw pellets only loose
- Added mango plantation
- Added coffee plantation
- Added watermelon plantation
- Niki Energy Drink new branch in the juice factory
- Fixed several small blemishes
- Ruins area has been given a water trigger
V1.0.0.3
No new save, just a fix
I somehow forgot to add the manure delivery from the stables.
V1.0.0.2
NO NEW STORAGE NEEDED!!!!!
- Arcusin Multipack D14 could not dispense bales, fixed
- Fixed chicken pasture purchase trigger
- Package fixed from the post on the small garden
- Fixed a spur point at the Grafenau sale, you no longer end up in the building
V1.0.0.1
- Elevator trigger labeled
- Pig feed fixed
- Organic waste removed






