


Farm Tablet V2.1
V2.1.0.0
Added scrollwheel support to sidebar using `Input.isMouseButtonPressed` (correct FS25 API)
Added scrollbar indicator with thumb, track and arrows when apps overflow the sidebar
Added per-app unique accent colors across sidebar highlight, header divider and topbar tint
Added power, volume up and volume down hardware buttons to the right bezel
Added speaker grille detail to the left bezel
Fixed Workshop not detecting workshop placeables (now scans `spec_workshop` on placeables)
Fixed Workshop vehicle detection range expanded to 35m
Fixed Workshop REPAIR button with three fallback strategies including MP-safe `VehicleRepairEvent`
Fixed Weather pulling wrong rain scale (now probes all known FS25 API variants)
Fixed Weather wind speed not converting m/s to km/h
Fixed Weather forecast not normalising condition field names across FS25 versions
Fixed NPC Favor reading non-existent `.npcs`/`.favorLevels` (now uses `g_NPCSystem.activeNPCs`)
Fixed NPC Favor relationship being treated as 0–1 float instead of 0–100 integer
Fixed Soil Fertilizer using wrong global `g_soilFertilizerManager` (correct: `g_SoilFertilityManager`)
Fixed Soil Fertilizer using non-existent `.soilData`/`.getSoilStatus()` (now uses `:getFieldInfo()`)
Fixed Crop Stress using wrong global `g_currentMission.cropStressManager` (correct: `g_cropStressManager`)
Fixed AppRegistry autoDetect using wrong globals for NPC Favor, Crop Stress and Soil Fertilizer
Improved Weather temperature display with feel label (Freezing/Cold/Cool/Mild/Warm/Hot)
Improved Weather precipitation with intensity bar
Improved NPC Favor to show town reputation, active favors, completed count and money earned
Improved Soil Fertilizer to show per-field N/P/K status, pH, organic matter and needs-fertilizer flag
Improved Crop Stress to show per-field moisture bar alongside stress percentage
V1.1.2
Bug fix release.
V1.1.1.1
Fixed missing env scope for Tax Mod
Fixed issue with enable/disable buttons for the Tax app
V1.1.1.0
Three new apps, mod detection fixed, and a build that actually loads
The previous version had a silent packaging bug that prevented the mod from loading at all on some systems.
This update fixes that, adds three new apps, and corrects the Income Mod integration that wasn’t being detected even when the mod was active.
What’s new:
– Vehicle Workshop app — inspect nearby vehicles: fuel level, wear/condition, operating hours, and attached implements
– Field Status app — see field ownership, crop type, and growth stage for fields near you
– Animal Husbandry app — livestock counts, feed status, and productivity for your barns
What’s fixed:
– Income Mod now shows up correctly in the tablet when FS25_IncomeMod is installed
– Vehicle Workshop was showing “no vehicles nearby” even when standing next to a tractor — fixed
– Mod failed to load entirely on some installations due to a zip packaging issue — fixed
– UI polish: better layout, cleaner section headers, progress bars, and more consistent colors throughout
No save migration needed. Drop in the new zip and go.
V1.1.0.6
Visual Overhaul & UI Polish
The tablet’s information panels were functional but hard to read at a glance — everything looked like a plain text dump. This update cleans up the layout across every app so it’s faster to find what you’re looking for mid-session.
What’s new / What’s improved:
– Every app now has a clean divider line under its title — no more content blurring into the header
– Section labels (Finances, Farm, Weather, etc.) now show a small green accent bar on the left for quicker scanning
– Bucket Tracker now shows a color-coded fill bar under the fill percentage — green when full, orange mid-range, red when low
– The content area has a subtle top border giving it a proper card-style look
– NPC Favor, Crop Stress, and Soil Fertilizer app integrations added (auto-detected if the mods are installed)
– Interactive Settings app — toggle notifications, sound effects, and debug logging directly from the tablet
– Several behind-the-scenes bugs fixed: overlay memory leaks on app switch, startup app mapping, cross-mod global references
– Version display in Settings and Changelog apps was showing the wrong number — fixed
Saves: No migration needed. Drop in and play.
Hey everyone, I wanted to share my Farm Tablet mod, now converted and working in Farming Simulator 25.
I originally got inspired by a post about a tablet for FS17 and decided to build my own version for FS22. After spending a lot of time getting the basics stable and the core features working, it’s now in a usable state and I’m ready to share it for feedback and future improvements.
It’s still a work in progress, so don’t expect full apps or deep interactions just yet. The focus so far has been on making it stable and functional, and on building a structure that can be expanded later. Some parts are still text-based, but that’s intentional — it makes things easier to improve over time.
Release v1.1.0.0
– Converted FS22_FarmTablet to FS25
– Rewrote entire code structure*
– Added settings in pause menu
– Renewed almost every app**
Its not a copy, i tried but failed.
I have seperated every file instead of banging everything inside 1 file.
This gives me more room to expand and quickly fix stuff.
Some apps are not yet completed, therefor interactions on the tablet might not work.
For example the “Workshop” app does work, but at the moment the detection does not its job.
This will be fixed (hopefully) in upcoming updates
What I want it to become:
My goal is for this to be a compact, all-in-one tool that gives useful info without getting in the way of gameplay.
What’s coming next:
– Better tablet design and frame
– More visual elements (icons instead of text)
– Color tweaks, sounds, and UI polish
– More apps and improvements based on feedback
– Better vehicle detection and data display
The mod is actively being developed, so I’d love your feedback, ideas, and suggestions.
Requires:
– Income Mod
– Tax Mod
– NPC Favor
– Realistic Soil & Fertilizer
– Seasonal Crop Stress







