


After sowing a field whose ground state is Cultivated, the same field-info layer shown in the base game and in Precision Farming, weeds no longer appear, exactly like on plowed fields, where the game already skips them.
Features
- The mod reads the game’s own ground-type layer at the moment of sowing.
- Wherever that layer says
Cultivated, the weeds the game normally plants at sowing are removed right after. - Nothing needs to be marked or saved separately. This is the game’s own field state, so it works after any tool that leaves a field
Cultivated, including a subsoiler, deep-mode cultivator, and so on. - The effect survives saving and loading automatically and needs no extra files.
- Fields with
Stubble cultivatedground state, disc-harrow mode, are not affected, matching the distinction the game itself makes. - Compatible with Precision Farming.
- Multiplayer compatible: all logic runs on the server/host only, so every client sees the same result via the game’s normal field-state sync.
- No installation is needed on client machines to see the effect, but the server, host or dedicated server, needs it installed.





