




Contract Boost v1.0.9.5
Changelog 1.0.9.5
– Spanish translation added from jc89gamer
Changelog 1.0.9.0
– Updated German translation
– Updated French translations in ModDesc
Changelog 1.0.8.10
– Added pt translation from @etrigo1 #73
Changelog 1.0.8.8
– Minor fix for one of the issues reported with 1.0.8.7 in #71 . This should fix the error in the log, still researching the “freeze”
Changelog 1.0.8.7
– updated preferStrawHarvestMission handler to prevent all growth states before harvestReady, not just harvestReady and greenBig which should also work for all custom crops. #68
Boost your contracts by making more money, and allowing collection of the spoils!
Features:
– 50% more profit from every contract
– 10 max contracts
– 5 max contracts per type
– 50 total contracts available
– Borrowed contract equipment comes with free fieldwork items to fill your tools
– Allow using swathing equipment on harvest missions
– Allow collecting straw from harvest missionss
– Allow collecting grass from mowing missions
– Allow collecting stones from plow, cultivate, and sowing missions
All of the above settings can be modified via an XML settings file at FarmingSimulator2025/modSettings/ContractBoost.xml
best up date you could do is to bring back lime contracts
The earnings in the mod are not set to 1.5x but only to 0.5x. But this can be easily changed in the xml.
I’m talking about version 1.0.0.2 from the official mod list in the game. I wonder if it’s already fixed in the current version.