Illschwang V1.5.2.0

FS25 Mods |
Illschwang V1.5.2.0


Illschwang is a 4-fold map based on real satellite data, featuring an authentic Upper Palatinate landscape with arable land, village paths, streets, field paths and large forest areas.

It is suitable for solo and multiplayer gameplay, with farms and industrial sites recreated almost 1:1.

Features

  • 18 playable farms, biogas plants and contractor farms
  • 12 small villages, large forests and the flair of the Oberpflaz
  • Farms and industrial sites recreated almost 1:1
  • 18 farms true to the original, with cows, pigs, horses and other animals
  • Dynamic seasons and weather
  • Suitable for solo and multiplayer
  • Design your business according to your own ideas, expand your fleet or specialize in dairy cattle, arable farming or contract work

Specifications

  • Map scale: 1:1
  • 255 original fields
  • Field sizes from 1ha to around 13ha
  • Total arable land: 500ha

Changelog

  • V1.5.2.0
    Added ground textures from C_Fuzzy
    Fixed all known Missing StoreItems
    Gas station made fully functional
    Added wood sales at the sawmill
    All standard sawmill production integrated
    Parking meter removed from grain trade
    Collisions adjusted, objects can be removed using the Map Object Hider
    Corrected collisions of 327 trees
    AI traffic fixed in two places
    Field boundaries corrected for fields 2, 12, 155 and 168
    PDA alignment corrected
    Fixed incorrect harvesting and spraying jobs
    Corn harvesting error fixed
    Added manure plate to farm 1
    Hall area in courtyard 7 adjusted
    Double shelter and high silo on farm 12 removed
    Tree moved to yard 12 for better bale storage
    Driving silo in yard 14 made functional
    Corrected cow navigation on farm 14
    All manure storage facilities equipped with filling and removal triggers
    39 decorative willow groups can now be demolished
    Sowing and harvesting times of various fruits adjusted
    Winter wheat and winter barley integrated into equipment, storage and production
    Added more silage, feed and compost variants
    TMR mixing ratios and animal feeding adjusted
    CCM and grist mills expanded
    More animal housing installed, up to 64
    Grass yields adjusted
    Maximum ground deformation increased
    Distance texture bug fixed
    Fixed incorrect XML and object links
    Removed unnecessary objects below the map
    Removed hidden objects in buildings
    Spawn point adjusted
    Help texts and translations expanded
    Income partially adjusted
    Various prices adjusted
    Grain storage revised
    Spinach removed from field paths
    BGA shot on yard 3
    BGA on farm 3 now accepts all types of silage
    BGA on farm 5 is currently not accepting bales, will be fixed soon by a mod update from RLSF
    BGA on farm 7 now accepts all types of silage
    BGA on farm 10 now accepts all types of silage
    Teleport points added to the vehicle shop
    Various minor errors fixed and optimizations made
  • Version 1.1.0.0
    Forest areas divided into individual farms/fields
    Removed wind turbines that generated tons of money
    Decorative willow removed according to vote on Discord
    Fences removed from decorative pastures to build real pastures if necessary
    Added stubble destruction
    Black flickering removed
    “buywithfarmland” points of sale deleted
    Added tree sales
    Added workshop triggers and sales to the shop
    Silo walls in yard 1 removed if the silo is to be demolished
    Reading stones now appear on the map
    Deco slurry storage replaced/expanded by real storage
    Precision farming works, save and reload savegame
    Fixed AI traffic on the bridges
    Silos yard 11 + 12 replaced because no collision
    Orders acceptable in MP
    Gas station grain trade Braumer fixed/added
    Green roe can now be harvested with the DirectDisc
    Fixed standard corn feed animation
    More ground angles installed, 8 -> 64
    High shelves set as placeable, collisions are now there
    Removed decorative concrete cracks on paved floors
    Added winter barley and winter wheat
    Equipment can now be sold
    Added sleep and wardrobe triggers to all farms
    Added map boundaries to prevent the map from falling
    Grass can be mown, turned, swathed and pressed
    Straw can be turned, swathed and pressed
    Points of sale function without problems
    Various invisible collisions removed
    Various small other adjustments

Author: CreativeAgrar

Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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