Mud System Physics V1.4.1.0

FS25 Mods |
Mud System Physics V1.4.1.0


Mud System Physics is a physics mod for Farming Simulator 25 that changes how equipment interacts with soil during rainy weather. It adds a dynamic dirt system affecting wheel behavior, surface grip, visual effects, vehicle cross-country ability, and the condition of fields and soil.

Features

  • Real-time dirt calculation based on humidity.
  • Wheels can slip, lose grip, and get stuck in the mud.
  • The heavier the equipment, the higher the risk of getting stuck.
  • Mud behaves differently on different types of field soil. Plowed fields are the most viscous.
  • Optional removal of vegetation in deep mud.
  • Settings available through the game menu:
  • Turn the mud system on or off.
  • Adjust the strength of the viscosity effect.
  • Adjust the influence of rain.
  • Adjust visual effects.
  • Adjust vegetation removal.
  • More than 20 different knobs and switches.
  • Tire puncture system and tire pressure system.

I prohibit using the mod code outside the system, as well as distributing it to other sites not via the author’s link.

Changelog

  • V1.4.1.0
    • Reworked traction. Rain and snow are now calculated separately.
    • New, simplified settings section. Some elements have been hidden and combined into a single slider. There are now 3 separate road traction settings: normal, rain and snow.
    • Adjustments to the way dirt forms on the wheels. If you still have problems, describe the complete sequence of actions and your settings in a private message.
    • Reduced the number of checks on stationary equipment in mud.
    • Mud buildup at high humidity in fields has been accelerated 15-fold.
    • All bodies of water now freeze and turn into ice in winter.
    • Significantly reduced all equipment checks and iterations related to pressure and puncture debris.
    • Reduced queries to the mud color table.
    • When using realDirtColor, all color calculations are handled exclusively by the realDirtColor mod; without it, they are handled only by the dirt mod.
  • V1.4.0.0
    • The mod settings have been moved to a separate folder in modSettings. Previously, they were simply saved in modSettings. After the first load and save, you can delete the files modSettingsMudSystemPhysics.xml and MudSystemPhysicsHUD.xml, and also MudSystemPhysicsNotices.xml if it was present.
    • In local moisture mode, water, or puddles, now appears in low-lying areas. The more it rains, the more puddles there will be; after the rain, the puddles gradually dry up. Do not use other flooding mods together with this mod, to avoid burdening the game with unnecessary processes and encountering visual issues.
    • Local moisture mode has a much greater impact on performance. On large maps, FPS drops may occur during local moisture calculations. This can be enabled in the settings.
    • Melting snow can also accumulate water in low-lying areas; puddles can freeze and thaw again. Everything depends on the weather and temperatures.
    • The drying speed of soil on hills and slopes has been reworked in local moisture mode. The overall drying speed has been increased by approximately 2 times, and from May to September, an additional multiplier of 2 is applied to these values for faster drying during summer.
    • Optimization of the landscape and local mode processing code.
    • FS25_realTireWear.zip by CobraModding contains stolen code presented as their own. You will not be able to play properly with it; delete it. It lowers your FPS. Use the original FS25_Reifenverschleiss.zip mod by duestereLegende instead. Or do not use either of them at all.
    • ATTENTION: PUDDLE FORMATION WITH MOISTURE MODE ENABLED DIFFERS FROM WHEN THE MODE IS DISABLED AND IS A SIMPLIFIED VERSION. PUDDLES ARE SMALLER AND DRY FASTER, WHILE WITH LOCAL MOISTURE MODE, MUCH MORE DEPENDS ON THE LOCAL MOISTURE PARAMETERS THEMSELVES.
  • V1.3.9.0
    • xXTennesieXx (French translation).
    • Prolonged wheelspin or a sharp turn tears up grass outside fields, leaving a small patch of cultivated soil.
    • When the turf is torn up, a short burst of dirt comes out from under the wheel.
    • A toggle has been added under “General” → “Turf damage”, enabled by default.

Author: BMProd
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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