Deep Tillage: No Weeds After Sowing V1.0.0.1

FS25 Mods |
Deep Tillage: No Weeds After Sowing V1.0.0.1


After sowing a field whose ground state is Cultivated, the same field-info layer shown in the base game and in Precision Farming, weeds no longer appear, exactly like on plowed fields, where the game already skips them.

Features

  • The mod reads the game’s own ground-type layer at the moment of sowing.
  • Wherever that layer says Cultivated, the weeds the game normally plants at sowing are removed right after.
  • Nothing needs to be marked or saved separately. This is the game’s own field state, so it works after any tool that leaves a field Cultivated, including a subsoiler, deep-mode cultivator, and so on.
  • The effect survives saving and loading automatically and needs no extra files.
  • Fields with Stubble cultivated ground state, disc-harrow mode, are not affected, matching the distinction the game itself makes.
  • Compatible with Precision Farming.
  • Multiplayer compatible: all logic runs on the server/host only, so every client sees the same result via the game’s normal field-state sync.
  • No installation is needed on client machines to see the effect, but the server, host or dedicated server, needs it installed.

Author: Śmiechu Modding
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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